Hello. I joined Pharaoh Heaven recently, and looked around various discussion threads and downloadable completed cities. I've played Pharaoh throughout many years and thought I was really good and skilled player, but after seeing those huge and marvellous cities built by others, I think my cities just cannot compete in size, population and complexity. I like to build just what is needed to win the mission, so my cities are mostly small and compact.
So here I got an idea: The minimalism challenge! I realized that Bubastis, the last peaceful mission from the Middle Kingdom, is an exceptional mission, which does not have any target population requirement. Which makes it a great opportunity to build it as a city with the LEAST technically possible population, while you fulfil all the winning criteria, and still make it as a fancy, stable and profitable city with all the possible features.
I was thinking a lot about the design and got some inspiration from information provided on the forums. I made several attempts, and finally as a result, I made what I think is a city with least even possible population, which can win the mission and remain stable without any changes and intervention after victory.
Here are the rules I tried to follow.
Objective: Win the scenario "Bubastis" with as LEAST population as possible. The immediate population at victory time matters, it is not required that all houses are occupied to their full capacity. The total house capacity can be considered as a secondary measure.
Rules:
1. Use Pharaoh with Cleopatra expansion
2. Play at Very Hard difficulty as stand-alone scenario (no personal savings from previous mission)
3. The population at the time of victory must be the highest value during scenario history. Population must never get any higher before victory.
4. At victory time, all buildings must be fully staffed with workers, no missing workers allowed
5. For next 5 years after victory, the city must remain stable and profitable and ratings must not fall below winning criteria. No house devolving, fire, collapse, crime, diseases, unhappy people or gods (mood must be neutral or better). No manual intervention at all, like adding/removing buildings, changing trade or storage yard commands, tax rate, holding festivals and relying on god's blessings. Requests can be ignored, provided that KR won't fall below win criteria. Shortage of workers may eventually happen, provided that city will remain stable.
6. The final city must produce enough food and goods to supply all the houses for potentially infinite time. The house food/goods supplies must not get depleted at any point in future, which would cause devolving.
7. Temple Complex, Palace, Mansion and Festival Square must be built, TC and palace must have workers.
Bonus objective:
Win the scenario with the least even technically possible population which can still trigger victory, without fulfiling the above rules (i.e. you can remove most houses and leave only those needed to keep the ratings needed for victory).
I will not upload my city now, because I'd like to offer this challenge to others! I'd like Brugle and anyone else to join this competition. If you are interested, let me know in this thread. After you finish you city, just write here you are done and wait for others. I would like if everyone uploaded their city at same time, so that we can compare them without anyone seeing anyone else's city earlier. I'm really curious if I could beat, or at least draw with Brugle. Also don't forget to include saves from the earlier stages of your city.
I give no specific time deadline, but I'd like if this happened within reasonable time (like a week or a few weeks).
So here I got an idea: The minimalism challenge! I realized that Bubastis, the last peaceful mission from the Middle Kingdom, is an exceptional mission, which does not have any target population requirement. Which makes it a great opportunity to build it as a city with the LEAST technically possible population, while you fulfil all the winning criteria, and still make it as a fancy, stable and profitable city with all the possible features.
I was thinking a lot about the design and got some inspiration from information provided on the forums. I made several attempts, and finally as a result, I made what I think is a city with least even possible population, which can win the mission and remain stable without any changes and intervention after victory.
Here are the rules I tried to follow.
1. Use Pharaoh with Cleopatra expansion
2. Play at Very Hard difficulty as stand-alone scenario (no personal savings from previous mission)
3. The population at the time of victory must be the highest value during scenario history. Population must never get any higher before victory.
4. At victory time, all buildings must be fully staffed with workers, no missing workers allowed
5. For next 5 years after victory, the city must remain stable and profitable and ratings must not fall below winning criteria. No house devolving, fire, collapse, crime, diseases, unhappy people or gods (mood must be neutral or better). No manual intervention at all, like adding/removing buildings, changing trade or storage yard commands, tax rate, holding festivals and relying on god's blessings. Requests can be ignored, provided that KR won't fall below win criteria. Shortage of workers may eventually happen, provided that city will remain stable.
6. The final city must produce enough food and goods to supply all the houses for potentially infinite time. The house food/goods supplies must not get depleted at any point in future, which would cause devolving.
7. Temple Complex, Palace, Mansion and Festival Square must be built, TC and palace must have workers.
Win the scenario with the least even technically possible population which can still trigger victory, without fulfiling the above rules (i.e. you can remove most houses and leave only those needed to keep the ratings needed for victory).
I will not upload my city now, because I'd like to offer this challenge to others! I'd like Brugle and anyone else to join this competition. If you are interested, let me know in this thread. After you finish you city, just write here you are done and wait for others. I would like if everyone uploaded their city at same time, so that we can compare them without anyone seeing anyone else's city earlier. I'm really curious if I could beat, or at least draw with Brugle. Also don't forget to include saves from the earlier stages of your city.
I give no specific time deadline, but I'd like if this happened within reasonable time (like a week or a few weeks).
[This message has been edited by Hisymak (edited 08-26-2022 @ 02:09 PM).]