
[This message has been edited by Caesar Alan (edited 04-29-2022 @ 00:20 AM).]
By the way, I enjoy your walkthroughs.That is gratifying to hear, especially since it was your (far superior) walkthroughs that inspired me to keep a diary of my attempts this time round!
[This message has been edited by Caesar Alan (edited 04-27-2022 @ 07:54 PM).]
[This message has been edited by Caesar Alan (edited 04-29-2022 @ 00:11 AM).]
[This message has been edited by Caesar Alan (edited 04-30-2022 @ 05:41 AM).]
I did hallucinate that you hadn't mentioned bricks, and hope that my brain hasn't failed again this morning.Quoted from Caesar Alan:
I ... wondered if ... I'd hallucinated bricks
I was worried about that too, and am grateful for the insight.Quoted from Brugle:
I think it will be hard to avoid having dockers going to the land trade area to sell clay (once the clay storage yard near the docks is full)
It did (fail again).Quoted from Brugle:
hope that my brain hasn't failed again this morning
Not naive at all. As far as I can tell, that should always be the case.Quoted from Caesar Alan:
My (somewhat naive) hope was that if there is already 400 clay in stock across the two storage, then neither dockers nor traders would attempt to sell clay.
True. But the distances are large, so if the number of empty bays is roughly the same in both places then I'd guess it would be OK. It might be better to not have anything else in the clay storage yards (except something that won't change, such as straw).Quoted from Caesar Alan:
it occurs to me now that merely having sufficient space in both storage yards may not be enough to ensure the appropriate storage yard always has the best selection value.
[This message has been edited by Brugle (edited 04-30-2022 @ 02:50 PM).]
No apology necessary. You were simply doing what you always do: offering honest advice. Absolutely no harm done.Quoted from Brugle:
I apologize for any needless worry.
[This message has been edited by Caesar Alan (edited 04-30-2022 @ 04:38 PM).]
A few hours ago I edited my previous post, adding the phrase " (except something that won't change, such as straw)", so the selection values could be tweaked and maybe avoid this problem.Quoted from Caesar Alan:
stock levels in the two storage yards could well tip the balance of which storage yard is chosen (particularly when it comes to traders from Timna). Keeping them both empty of anything else seems like the safest bet,
The access distance is over tiles that could be crossed by walkers. Water tiles are passable only through a ferry crossing. I'd guess that floodplain tiles are passable only if you can get on and off the floodplain and not over a farm that shows, but probably over an invisible farm that has been partly submerged. I'd expect any part of a festival square would be passable. Don't forget that when calculating the access distance, you only move NE, SE, SW, and NW.Quoted from Caesar Alan:
The working assumption for my calculations has been that the only tiles considered impassable for the purposes of calculating the 'access distance' are those occupied by impassable terrain (which I think is just rocks in Pharaoh) and buildings.
That is very helpful. Both in terms of my understanding and in terms of what it does to my calculations.Quoted from Brugle:
The access distance is over tiles that could be crossed by walkers. Water tiles are passable only through a ferry crossing. I'd guess that floodplain tiles are passable only if you can get on and off the floodplain and not over a farm that shows, but probably over an invisible farm that has been partly submerged. I'd expect any part of a festival square would be passable. Don't forget that when calculating the access distance, you only move NE, SE, SW, and NW.
[This message has been edited by Caesar Alan (edited 05-03-2022 @ 04:13 PM).]
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