Brugle
HG Alumnus
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posted
03-01-21 16:56
ET (US)
35 / 48
The second try at building Rebel Lugdunum won't use anything I learned during the first try, other than the slight random component in damage risk. Development will be similar, but a few things will be done in a different order. As before, I'm starting with Julius v1.6.0.
At Very Hard difficulty, Lugdunum starts with 0 people, 3750 Db, Cu 0, Pr 0, Pe 0, and Fa 40.
1st Year (170 BC): Salary and tax rate were set to 0. 39 vacant lots, first 3 bridges, iron mine, both weapon workshops, barracks, javelin fort, first engineer post, first marble quarry, first clay pit, first pottery workshop, and first warehouse were built. The Mediolanum route was opened. Weapons were first sold. Landslide first occurred. The year ended with 195 people (in small tents), 600 Dn, Cu 0, Pr 5, Pe 2, Fa 39, and "small" health.
2nd Year (169 BC): 27 vacant lots, 4th bridge, first gardens, first clinic, first 2 granaries, and 2nd warehouse were built. All wolves were killed. The year ended with 195 people (in small tents), 304 Dn, Cu 0, Pr 5, Pe 4, Fa 38, and "small" health.
3rd Year (168 BC): 8 vacant lots, first oracle, 3rd granary, 2nd and 3rd (last) marble quarries, 2nd (last) clay pit, 2nd through 4th (last) pottery workshops, first gatehouse, and mission post were built. The year ended with 370 people (in small tents), 642 Dn, Cu 30, Pr 5, Pe 9, Fa 37, and average health.
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