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Caesar IV Heaven » Forums » Caesar III: Game Help » Augustus / Julius anyone?
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Topic Subject:Augustus / Julius anyone?
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Modo
Pleb
posted 07-14-20 13:38 ET (US)         
For anyone not aware of some awesome sauce being developed for some time now I'm pasting here the link to Augustus mod (a spin off from the Julius one which can be found from there too)

https://github.com/Keriew/augustus

Gameplay enhancements include:

Roadblocks
Market special orders
Global labor pool
Partial warehouse storage
Increased game limits
Zoom controls
And more!

So, Brugle, does something like this strike your fancy?
AuthorReplies:
Brugle
HG Alumnus
posted 07-14-20 15:18 ET (US)     1 / 31       
Brugle, does something like this strike your fancy?
No, I'd rather play Caesar III. (Zoom sounds fine.) Of course, some players would prefer an easier game.
InvisbleArrow
Pleb
posted 07-16-20 12:04 ET (US)     2 / 31       
I'm playing Julius at the moment rather than Augustus.

I personally prefer the vanilla experience and rules of Caesar 3 which Julius respects, but also welcome the UI improvements and bug fixes that Julius brings in. This also makes saved games 100% compatible between Caesar 3 and Julius.

Some of the most notable improvements/fixes are:
- Ability to play in widescreen resolutions.
- Smooth scrolling, smooth animations.
- Show range of Reservoir/Fountain while placing it.
- Immigration bug fix at Very Hard difficulty.
- Carthago map freeze bug fix.
- "Accept None" button in Warehouse/Granary. Any new goods added by new trade routes also remain at "Not Accepting" as well!
- Rotating map doesn't mess up Gatehouse roads.
- Right click anywhere outside message box to close it.
- Info bar on the right side showing current/required ratings and unemployment.

And many more small but really useful improvements and fixes.
Pecunia
CBH Seraph
posted 07-16-20 12:39 ET (US)     3 / 31       
Brugle, did you try at least Julius? I made sure that the game behaviour is exactly the same as Caesar 3. Most of the improvements that InvisibleArrow mentions are optional: they can be enabled in the settings.
Brugle
HG Alumnus
posted 07-16-20 15:06 ET (US)     4 / 31       
Some of the most notable improvements/fixes are:
The only "fix" I see is "Carthago map freeze bug fix". (Perhaps "Rotating map doesn't mess up Gatehouse roads" is also a fix--I don't know the problem--but it doesn't sound important.) "Immigration bug fix at Very Hard difficulty" may have been a bug to the developers, but it is part of the game that any decent player can handle, and getting rid of it is just dumbing down the game. (As I said, some players prefer an easier game, and it's good for them.)
Brugle, did you try at least Julius?
Julius sounds fine, but I have been too busy lately to try it. I have no problems playing C3, but if I did I would switch to Julius.
trolgu
Pleb
posted 07-16-20 23:34 ET (US)     5 / 31       
I have built the last cities with Julius and am very happy with the comfort features.
But the push to 300 inhabitants is a challenge that I don't want to miss

I haven't tried Augustus yet, but that's probably a different game.
InvisbleArrow
Pleb
posted 07-18-20 03:39 ET (US)     6 / 31       
While I agree that getting past the immigration bug isn't difficult, it's still an annoyance to me that adds no meaningful value to the gameplay itself. This is just my opinion though.

Each person has their view as to what they perceive is "difficult" vs. what is an "annoyance", and that is fine.
Another example is having the "Accept None" button for Warehouse/Granary. Not having this in original Caesar 3 meant that we had to individually set each good's status, which I personally feel is an annoyance rather than being difficult. Pharoah and future Impressions games had this feature implemented.

Most of the other things in Julius are also quality of life improvements, which are in no way related to making the gameplay less difficult than original Caesar 3. This is exactly what I love about Julius: it is Caesar 3, but a more enjoyable experience.

Again, all of this is just my personal opinion and preference and each person is obviously free to do as they like
Brugle
HG Alumnus
posted 07-18-20 07:45 ET (US)     7 / 31       
the immigration bug ... an annoyance to me that adds no meaningful value
As I've already said twice, some players prefer an easier game. That's fine. More power to them. (I played Caesar III and Pharaoh at Hard difficulty for a while.)

But others (such as trolgu and myself) prefer to play Caesar III at Very Hard difficulty. We like the additional thought needed (not much in most missions) to get through the 200-300 barrier.
the "Accept None" button for Warehouse/Granary
That does sound worthwhile. At the moment I'm playing Pharaoh, but after that I think I'll return to Caesar III. I'll probably use Julius (without the gameplay changes).
Serrataur
Pleb
posted 07-18-20 08:08 ET (US)     8 / 31       
Well I'm not Brugle, I'm "anyone", and having been invited I'll give it a go, Thanks for letting us know.

I'm just a player, not a programming expert but downloaded the game Julius 1.4.0 Windows 10 and it seems to run.

Is there some Juius specific help. Just to get us ordinary plebs started
eg How to zoom. It doesn't appear to be a hotkey. At the moment I can see the entire map, and I'd like to get closer.
Same with Roadblocks, how to place; and warehouse/market controls where are they?
Because it seems to me to be as vanilla C3 except widescreen and high resolution. Smooth scrolling is nice.

[This message has been edited by Serrataur (edited 07-18-2020 @ 08:30 AM).]

InvisbleArrow
Pleb
posted 07-18-20 10:55 ET (US)     9 / 31       
Hi Serrataur. Here's a video I found which shows many of the features in action for Augustus and Julius: https://www.youtube.com/watch?v=N9hJ2WRU_og

I'm currently playing Julius, so I'm not sure about the zoom feature (which seems to be specific to Augustus).

There's also a discord channel for Augustus where you could possibly get more help: https://discord.com/channels/136544899339124736/675760650609360906
Serrataur
Pleb
posted 07-19-20 05:12 ET (US)     10 / 31       
Thanks


I'm using a different version to the video. I was using Julius 1.4.1. Gog version on Windows 10.

It has now become apparent that roadblocks etc and the zoom are in Augustus, more below.

For the sake of describing Julius
The options menu on the front has some of the items on the video but not all.
On the game play build buttons there is no roadblock item. As far as I can see these buttons are still exactly standard

What I do see are:
Warehouse and Granary global refuse goods button
Right click control box exit.
Gatehouse roads rotate correction.
Also, (not mentioned in the video so far), can build on pause.
All of these just remove irritations.
Apart from that it seems to be vanilla. (Some people would like this I think)


Found Augustus 1.4.1a
Suddenly all is clear - extra options, roadblocks, global labour pool - select whichever you want.
zoom on mousewheel.

great stuff.

Basically it is as he describes on the video: Choose your version and options to suit yourself, and it is a bit like having a whole new game.

Thanks again.

[This message has been edited by Serrataur (edited 07-19-2020 @ 07:10 AM).]

Brugle
HG Alumnus
posted 07-19-20 14:03 ET (US)     11 / 31       
Julius? I made sure that the game behaviour is exactly the same as Caesar 3.
Not exactly. There are rare gameplay differences that can be caused by "Gatehouse roads rotate correction" and "build on pause". Neither concerns me. Both are easy to avoid. I expect that the next time I play C3 will be with Julius.

It took me a while to discover that in windowed mode, the game scrolls when the cursor is moved to the edge of the game, not to the edge of the screen. Did I miss a description of this change? Other new Julius players (who use windowed mode) might also get confused.
Pecunia
CBH Seraph
posted 07-23-20 15:44 ET (US)     12 / 31       
The gatehouse roads only does something when you rotate the map so that's indeed easy to avoid. And if you don't delete the pre-placed gatehouse roads it's a moot point anyway.

I'm wondering: what differences do you think might be caused by building on pause?
It took me a while to discover that in windowed mode, the game scrolls when the cursor is moved to the edge of the game, not to the edge of the screen. Did I miss a description of this change? Other new Julius players (who use windowed mode) might also get confused.
I haven't heard anyone complain about this yet, I guess most people play fullscreen, also because basically windowed mode is broken on modern (32-bit color) desktops anyway.

This change was required because the screen edge scroll is a Windows-only thing, and Julius uses a multi-platform library (SDL) to make it work on different operating systems. Also screen edge scroll doesn't work nicely with a multi-monitor setup. There's no way to detect the edge of the screen using SDL, so I was forced to implement it this way. It's not ideal, but the best I could come up with.

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
Brugle
HG Alumnus
posted 07-23-20 19:14 ET (US)     13 / 31       
what differences do you think might be caused by building on pause?
As far as I know, to build or delete takes 1 "tick". Say a player is out of money and doesn't want to go into debt. A caravan buys 1 thing and the player wants to open a shorter path for the caravan, but that takes (say) 15 delete operations (that are not in a line). The caravan would move on before all of the delete operations are done.
I haven't heard anyone complain about this yet,
It's fine, but it took me a little while to figure it out. If there's a list of minor changes to Julius I didn't see it.
Serrataur
Pleb
posted 07-24-20 04:11 ET (US)     14 / 31       
I couldn't find anywhere else to post Julius/Augustus comments other than here, ie a players forum , not a programmers one, so apologies if unwelcome.

For building on pause, I always thought it odd that there wasn't an aid to thinking and planning a city other than going right in and building and hitting pause after every line and saving and reloading if you change your mind.

It should be easier to save more and plan better for the two desert campaign maps with prebuilt collapsing cities, Caesarea and Carthago I think, esp combined with instant delete.


On Augustus, The check box for all houses merge is not foolproof. More houses merge, but not all.
If all houses did merge, Assuming built in fours, it would effectively give the fountains one tile extra range. There would be no singles at the back to be out of range.

An explanation of an "all gods" temple would be welcome. I can guess what it means but not the full implications. Do you need five of them to keep each individual god as happy as one dedicated one?
Brugle
HG Alumnus
posted 07-24-20 12:13 ET (US)     15 / 31       
On Augustus, The check box for all houses merge is not foolproof. More houses merge, but not all.
Are you expecting a square of four 1x1 houses of different types (such as small tents and large tents) to merge? I'd guess that is not allowed (since it isn't allowed in C3 at any location).
An explanation of an "all gods" temple would be welcome.
I haven't looked at Augustus, but in Julius, selecting "All" when building a temple simply allows you to build them all in order (without going back to the menu): first Ceres, then Neptune, etc.
Serrataur
Pleb
posted 07-25-20 04:35 ET (US)     16 / 31       
Are you expecting a square of four 1x1 houses of different types (such as small tents and large tents) to merge? I'd guess that is not allowed (since it isn't allowed in C3 at any location).
I expected what the checkbox title appears to say:
So a row of 32 housing plots (say) newly placed along a street would always form 8 merged houses as soon as they get immigrants.

What happens is you get more merged houses with the box checked then you do with the box unchecked but you still get some pairs of singles (checked and unchecked tests at same map locations).

It appears though that if you place the housing plots 4 at a time and wait for them to get filled before placing the next 4. It does seem to work better.
I'll guess I'll leave it unchecked and not worry about it.

Thanks for the tip on temples for all gods - it's the same in Augustus.

[This message has been edited by Serrataur (edited 07-25-2020 @ 04:40 AM).]

Brugle
HG Alumnus
posted 07-25-20 05:20 ET (US)     17 / 31       
I expected what the checkbox title appears to say:
So a row of 32 housing plots (say) newly placed along a street would always form 8 merged houses as soon as they get immigrants.
If I understand correctly, you place a 2x16 rectangle of vacant lots. "all houses merge" says that those houses could merge in 15 places (not just 8). Which ones actually merge depends on the order that they are settled. After all houses are settled, if there are no squares of four 1x1 houses of the same type, then Augustus appears to be working correctly.
Serrataur
Pleb
posted 07-26-20 04:09 ET (US)     18 / 31       
Don't Know, Brugle. It's something like that.
It's additions to a game without a manual to explain.

What I have noticed is it depends on how you place the plots.
Place 32 plots 4 at a time and you tend to get 8 merged houses.
Place the same 32 plots in a single swathe (a 20 year old habit) in the same direction away from the entry point, and you'll get something like 7 merged and 4 singles in two non-adjacent pairs.

So I guess, form new habits, place in fours, and wear a facemask.

[This message has been edited by Serrataur (edited 07-26-2020 @ 04:54 AM).]

Pecunia
CBH Seraph
posted 07-26-20 14:45 ET (US)     19 / 31       
Good points, I'll try to write some documentation soon for the quality of life improvements in Julius compared to plain Caesar 3.

The configuration options for Julius are already documented at the wiki. I don't think such a page exists for the additional options in Augustus.

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
Pecunia
CBH Seraph
posted 07-30-20 14:46 ET (US)     20 / 31       
I took some time to write up the improvements that Julius provides over vanilla Caesar 3. I hope this helps in understanding the changes.

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
Brugle
HG Alumnus
posted 07-30-20 15:56 ET (US)     21 / 31       
I took some time to write up the improvements
Nice.
rFontana
Pleb
posted 08-05-20 18:43 ET (US)     22 / 31       
I took some time to write up the improvements
I was already playing Julius since 1.0 and while I agree that some of the options on Augustus feel like cheating, a lot of them give so much quality of life and breathe some very fresh air into the game. Been playing Augustus for just a few days but haven't encountered any bugs so far.
Great work!

P.S.: ROADBLOCKS!!1!


Edit: Found out that the mouse cursor doesn't scale correctly in a 4k monitor in julius/augustus

[This message has been edited by rFontana (edited 08-07-2020 @ 10:03 AM).]

Pecunia
CBH Seraph
posted 08-14-20 10:01 ET (US)     23 / 31       
Edit: Found out that the mouse cursor doesn't scale correctly in a 4k monitor in julius/augustus
Yes, 4k is a pain to support in a cross-platform way. On Windows, the cursor does not scale, on Linux, both the screen and cursor do not scale. For these problems, we've introduced command-line options:

--display-scale NUMBER (number between 0.5 and 5)
--cursor-scale NUMBER (number can be 1, 1.5 or 2)

Angel Pecunia | HG Downloads programmer and techie
Caesar IV Heaven | Children of the Nile Heaven | Citadel of Poseidon (Zeus/Poseidon) | The Great Wall (Emperor)
Zipods
Pleb
posted 11-22-20 11:24 ET (US)     24 / 31       
Does the developers of Augustus mod foresee the modification of Empire map to add some city locations to the map pool (like Rome, Alexandria, Byzantium,...). And if yes, would it be possible to make the new version of Empire Map (with added citied) compatible with the original C3 (or Julius C3?).

Thanks!
GovernorSimulus
Pleb
posted 12-13-20 20:16 ET (US)     25 / 31       
Are Julius/Augustus saved game files readable by an original version of CaesarIII?
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