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Caesar III: Game Help
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Caesar IV Heaven » Forums » Caesar III: Game Help » An discovery on food consumption when there's 3 types of food
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Topic Subject:An discovery on food consumption when there's 3 types of food
whisperwind777
Pleb
posted 12-13-07 08:57 ET (US)         
I'd always like to feed my citizens with 3 types of food when possible, even to working class. Recently I find that grand insulae that has 3 types of food stored sometimes consumes less than those have 2 types of food stored. This could happen when running out of one type of food, the data below showed food consumption:

month wheat vegetable meat
June 378 22 420
July 357 1 420
August 336 0 420

As you can see, if there is 3 types of food stored, it always consumes the first 2 type. However when there's not enough vegetable for one month, it consumes only the rest of it. No meat is comsumed that month, and . I think this may save a significant amount of food when you have a lot of house running out of one type of food. So I guess it is one of the few benefits to feed people food they don't need
AuthorReplies:
Brugle
HG Alumnus
posted 12-13-07 12:34 ET (US)     1 / 4       
I've wondered about what happens when a house has less than a month's supply of a consumed food plus an extra food, but was too lazy to check. Thanks for investigating.
rFontana
Pleb
posted 08-12-20 15:52 ET (US)     2 / 4       
Sorry in advance for bumping such an old thread.

This information, along with the game rounding some numbers and each person in a grand villa ending up consuming 5.7600 units/year instead of exactly 6, might be the difference in getting 8GV instead of 7 in Mediolanum for example (15 imported meat, 8x100x5.76/3=1536 food consumption from each type). Gonna try it out and test the stability.
sukalu88
Banned
posted 12-22-20 21:08 ET (US)     3 / 4       
[ Message deleted by Pecunia at 12-23-2020 02:35 AM ]
mt7juans
Pleb
posted 01-10-21 23:41 ET (US)     4 / 4       
However when there's not enough vegetable for one month, it consumes only the rest of it. No meat is comsumed that month, and . I think this may save a significant amount of food when you have a lot of house running out of one type of food.
While I don't have cities as good as whisperwind's designs, I think it will risk devolving some houses at the end of the month.
It does not seem to strike an offence, but generally houses that consume just a single type of food are those that are not insulae level housing. I generally prefer insulae just so that houses don't consume only 1 food type - from the market's perspective they can stock on 2 types of food instead of just 1 hot commodity.
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