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Zeus: Game Help
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Topic Subject: The magic of the 'R' letter.
posted 11-21-00 23:04 ET (US)   
Like in Pharaoh, you can use the R letter to rotate the position of your sanctuaries and palaces. (No you can't rotate stautes and monuments in Zeus)

I just thought that you guys would like to know that.

Besides that, before placing any buildings, (when it is highlighted in green colour) press M in order to 'lock' the building in position. This way, you can scroll around the map in order to plan your city. Useful when trying to place Sanctuaries. They can be quite HUGE man!

It's ashame that monuments cannot be salvaged. For example, if you place a monument by mistake, and the undo button is not highlighted, you can't move it. I tried deleting one monument and it's gone forever.

In Jason Adventures, Apollo gave me a large monument of himself. (4 by 4) That is the size of the fish pond man!
Do you guys know any monuments larger than that?
How much desirability is that monument?
Is it the same as the fish pond?

Replies:
posted 11-22-00 00:53 ET (US)     1 / 9  
R also works for rotating gatehouses and those large monuments, at least it worked on the large statue of Demeter I got in Athens.

I don't know what those monuments desirability is, but I would assume its much higher than the fish ponds. Fish ponds have a desirability of 18 while the commemorative monuments have one of 30. I would think large monuments have something on a par with the CM's.

Jimacles

posted 11-22-00 03:53 ET (US)     2 / 9  
Yep--I just wish the "r" key rotated those horse farms, too.
posted 11-22-00 10:53 ET (US)     3 / 9  
No kidding on the horse farms. Placing those is one of the most annoying things I've found in Zeus, especially since the part that has to be adjacent to the road is smaller than the attached horse yard. Basically, it practically makes the road have to run in one of two places.
posted 11-22-00 13:33 ET (US)     4 / 9  
RoboKid, I've been fiddling around with that road lay-out a little bit and have made some interesting observations.

If I have two horsefarms, placed side by side, with a road running down the end of them, both horse farms will get their hay, and the horse trainer will buy from both of them.

Now, if I have one horse farm with a road along the long edge, up to the gate, and the other without road access to that area, the horse trainer will only buy from the one with the road to the gate, even if they only have one horse and the one with road access at the end has 8 horses. It's the weirdest thing I ever did see.

But I still want to be able to rotate them! Because of their shape they're hard to place where you need them.

[This message has been edited by Regina (edited 11-22-2000).]

posted 11-22-00 14:50 ET (US)     5 / 9  
I am dying to know how to get a buyer to hit two farms. Please give more details. If you can use glyphs, a fort makes a good ranch.
posted 11-22-00 21:03 ET (US)     6 / 9  
SenetEr, in case I made it sound confusing (which knowing me I did--I don't make any sense at all this week) he doesn't buy from both on one trip out. But, I did manage to get the roads set up so he doesn't buy from the same ranch all the time. Even this doesn't always work, but it gets the horses there a little bit faster.

Sometimes if I can, I'll add the horse ranches well before I need the horses to give them a bit of a head-start. That's helpful. If you have two ranches you'll get two complete units of horsemen rather quickly once you're ready to put in the estate housing.

posted 11-23-00 05:03 ET (US)     7 / 9  
Regina ...mmm? Horse trader "buy" or not buying" control helps..along with "timing" when the vendor makes his rounds. Like Armor, 4 horses "in stock" gets split between two houses, so with a little attention you can apply some unique timing to your advantage.

My point is ..you might need to divide your housing equally between Hoplites and Calvary, and allowing the vendor to work without a nug in the right direction could give you a mixed bag.

Just my take..over time and experience I suppose this will be refined even more.

ET

posted 11-23-00 09:30 ET (US)     8 / 9  
When the buyer needs horses, does he look at the nearest ranch? Or does he look at the nearest ranch that has horses?
It seems to me that when I stick two ranches side-by-side the buyer will but from the nearest one. By the time he delivers the horses, the nearer one has a horse in it so the buyer returns there on his next trip instead of passing it up for the ranch next door that has eight.

If this is the case, the only strategy I can see is to have the ranches very close to your agora. This way, the buyer needs to restock before the closer ranch can produce that darn first horse.

Has anyone observed this theory in practice?

posted 11-24-00 21:04 ET (US)     9 / 9  
I have observed the same issue (buying from one with only 1) in the tutorial. The only thing I came up with was the idea of keeping them close to the agora, but unless you build a pair for every block or two (seems to be rather overkill), you're going to have some distance. Maybe it's not so bad if you have two blocks drawing from opposite directions, like:


+---------+------+----------+
+ | | |
+ | H | |
+ Block | o | Block |
+ | r | |
+ | s | |
+ | e | |
+ | s | |
+ | | |
+---------+------+----------+

[This message has been edited by RobKid (edited 11-24-2000).]

Caesar IV Heaven » Forums » Zeus: Game Help » The magic of the 'R' letter.
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