After finishing the Peloponnesian War yesterday, I decided to take a break from the pleasures of pillage and spend some time trying to find out what the relationships between workers - wage rates - tax rates - population are.
I built a block of 35 Townhouses and waited until it's population stabalized at 2100. Then I set both the tax rate, and the wage rate at very low and ran it for a year. After the game autosaved the following January, I loaded that game and took my figures from that. Next, I set the tax rate at very low and the wage rate at low and repeated the process.
By the time I started doing the normal tax rate levels, I saw that the only numbers that were changing were the taxes paid. So, from then on, I just ran one or two wage rate levels at each tax rate to verify the pattern. Here's what I ended up with:
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I can see some useful applications for this stuff. For instance:
Suppose you have very high unemployment. Instead of building a colony of labor camps somewhere out in the boondocks, just reduce wages. That way you get your unemployment down and get paid (in the form of lower wage costs) for doing it!
I'll have all this up on my site shortly, and as always, will welcome any comments, corrections, or whatever.
[This message has been edited by Grumpus The Elder (edited 11-12-2000).]
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