News Archive: 2002-2006
Caesar IV Heaven Opens
Posted on September 13, 2006 by Angel Jayhawk
I know a great many of us have been awaiting this moment. Eagerly awaiting this moment. After playing every single Caesar 3 scenario in more ways than the designers thought possible…”Hey, let’s do Carthago without prefects!” we can soon take on Carthago in a different way.
Tilted Mill, known from Children of the Nile, but also from many of their staff having been involved in earlier citybuilders, have recreated the Glory that was Rome…erm, or rather. the Glory that was Caesar 3.
Caesar 4 will be bringing back familiar places and familiar faces, such as prefects and engineers, but now in glorious 3D, with factories, with day and night, with weather. I checked out the demo and was hooked. Caesar 4 brings our favourite citybuilder into the 21st century.
So, with little further ado, I’d like to welcome you to Caesar 4 Heaven. We’re a bit bare bones at the moment, but we will make this the place to go should you need information about the game, its scenarios, and its history.
I hope you’ll enjoy our efforts.
Caesar IV announced
Posted on August 19, 2005 by Merepatra
Tilted Mill and Vivendi have announced that they are developing Caesar IV.
Vivendi Universal Games (VU Games) today announced development of Sierra Entertainment’s Caesar� IV, the sequel to the million unit plus selling Caesar� III, scheduled for release in 2006. Building on the award-winning formula of its predecessor, Caesar IV takes the city-building genre into the 21st century, with new gameplay and features, and a cutting edge 3D graphics engine developed specifically for the title.
Developed by Tilted Mill, Caesar IV advances, refines and updates the city-building gameplay pioneered by Caesar III, while remaining true to its predecessor’s proud legacy. In Caesar IV, players take on the role of an aspiring provincial governor within Caesar’s empire as they build and manage an individual ancient Roman city and its province.
Downloads De Luxe
Posted on January 25, 2005 by Angel Jayhawk
I can hear you think…
News on Caesar 3 Heaven?
This must be something really serious.
Well, as a matter of fact, it is serious. We (Angel Pecunia and myself with a lavish helping from former Angel Peter) seriously revamped the Caesar 3 Heaven download pages to make it possible for you to not only submit new scenarios or completed cities, but also to give proper reviews, scores, etc. etc.
And the best news?
The best news must be that you don’t need to wait on Draco or your’s truly to do something with the files you want uploaded.
Of worms, MSBlaster, and DirectX
Posted on August 20, 2003 by Angel Jayhawk
If your computer is affected by the MSBlaster worm or its variants; or your computer hasn’t been patched against the worm, we urge you to patch your computer as soon as possible.
You can find out how target=”_blank”>on this page at Microsoft.
Also, it’s highly advised you patch against another security hole that’s asking for trouble: There’s a problem with DirectX that allows a virus, trojan, or any malicious programs to infect your computer by simply playing an infected MIDI file. This affects all DirectX versions from 5.2 all the way up to 9.0. Thus, you can be infected by simply viewing an email or webpage that has an auto-playing MIDI file. You can find out more and how to patch this on this page at Microsoft.
At least one other major media outlet has reported this.
If you haven’t installed all the critical updates in Windows Update, it’s probably a good idea to do so now.
Is that a giggle I hear before me?
Posted on November 7, 2002 by Angel Jayhawk
It’s been a while, but the City Builder sites have decided to increase their staff count once more.
We’d like you to welcome someone most of you will know from his designing of fiendishly clever and difficult scenarios. As such he will join us as, how shall we put it, Contest Cherub. With his help we’d like to go back to the days when we could offer you the odd City Builder Contest.
Please welcome Granite Q as the latest addition to an excellent team.
Posted on July 30, 2002 by Angel Jayhawk
You will (or should) have seen yesterday’s message about the Downloads Section being temporarily off line. I promised to tell you when it got better.
Well, the news is, it may get worse.
We are busy moving servers, and have run in some problems of varying severity. The Downloads Sections may be working intermittently. Uploading files is almost certain to fail, so it’s best to wait with uploading until we get everything working perfectly once more.
Worse, even the sites themselves may be down intermittently. We are aware of this and doing out utmost to get everything working as soon and as smoothly as possible.
We apologize to everyone for the inconvenience and thank you for your patience.
New CB site
Posted on June 14, 2002 by Angel Reckless Rodent
In the “better late than never” file:
Ogre’s Network, a gaming network developed by PC gamers, for PC gamers, has announced the launch of their latest fan site, City Builders, dedicated to the City-Builder game series, developed by Impressions Games & Breakaway Games, and published by Sierra Entertainment, Inc.
City Builders will offer a community for fello city builders to interact and gain information in regards to the games in the City Building series. City Builders will offer coverage of all games since the 1998 release, Caesar III. We will even offer some coverage of the upcoming City Builder game, Emperor: Rise of the Middle Kingdom, which is slated to be released in Fall 2002.
“Emperor: Rise of the Middle Kingdom represents a huge leap for anyone who has ever played a city-building game,” said Alex Rodberg, brand manager for Impressions’ City-Building line of games. “In online play, gamers control neighboring cities and can form alliances, trade needed goods, send in spies and emissaries, invade each other, or work together on a massive project like the Grand Canal. There has never been a game like this.”
Emperor: Rise of the Middle Kingdom brings city builders inside the Great Wall of China. Leaving the Mediterranean behind, the city-building series makes its first foray into Asia and immerses the player in brand new surroundings. China has existed for over 4,000 years, but its 4,000 year history has been marked with new technologies and ideas replacing – or enhancing – the old. This is the world in which the player will take the reigns of leadership and take their cities through the twists and turns of Chinese history.
Emperor: Rise of the Middle Kingdom offers gamers their first opportunity to play a city building game with their friends, online via the Internet. A great variety of both collaborative and competitive multiplayer games will be offered. Players may need to collaborate in building one of China’s engineering marvels, or they may share a common goal to attain a certain level of affluence. In competitive multiplay, players take sides – or may be a side unto themselves – and fight for sole power over China. “We’re really excited to see what gamers will come up with in multiplayer mode, so we’re leaving options open for them to invent their own types of gameplay,” added Jon Payne, producer for the game at Impressions Games.
Ogre’s Network – http://www.ogresnet.com
City Builders – http://cb.ogresnet.com
Beta Test Emperor!
Posted on May 4, 2002 by Angel Reckless Rodent
Thanks to homegrown for letting me know that BreakAway Games is accepting applications to beta test the upcoming Citybuilder set in China.
Click here to submit your application.
Best Scenario Contest 2002
Posted on April 1, 2002 by Angel Jayhawk
One of our more active Caesar 3 forumers is hosting a little competition. It’s all about designing scenarios for one of our favourite games.
Want to know more?
Enter the Dragon…
Posted on February 12, 2002 by Angel Jayhawk
From my inbox into the news.
Impression’s Jon Payne, dropped a very short email in my mailbox.It said:
Naturally I followed the link and like Alice down the rabbit hole, I found some wonderful news about the new China based City Builder they are working on together with BreakAway Games, with whom they worked on Cleopatra, the Pharaoh expansion.
What I’ve seen sofar looks stunning and will provide endless hours of guesswork as to what does what and how. The most intriguing bit of news, however, is that it will support multiplayer games.
Here’s some more news about it, brought to my attention by Sir William of Pork.
A sad day in Heaven
Posted on February 6, 2002 by Angel Jayhawk
Some sad news was posted on the Community forum. The first is a message from Ironrod/Kraken in which he tells us Impressions (Sierra), well known from producing Caesar 3, Pharaoh and Zeus, has decided to lay off part of their staff. Sadly he was one of the ones that had to go.
Bob Taylor followed up that post by informing us of some of the other known staff that were asked to leave as well, they include Reed, Eugrabades, Balthasar and Nixon. You can find his post here.
A sad day in the history of gaming.
We, the staff of Caesar 3 Heaven, wish them all the best.
This link will tell you more.
Happy New Year!
Posted on January 1, 2002 by Angel Jayhawk
Once more on behalf of the Caesar 3 Heaven staff, I’d like to wish you a wonderful:
May you never run out of games to play or time to play them!