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Author File Description
File Details
Campaign: Military
Rank: Aedile
Mission: Aedile: Tingis
Difficulty: Hard
Population: 7992
Culture rating: 100
Prosperity rating: 99
Peace rating: 86
Favor rating: 72
I have come back to my latest CaesarIII career from a long absence playing Pharaoh and Zeus. Tingis is my latest "freestyle" city-design. I quite like it. The city is closely contoured around the west, south-west and south of the hill with five Luxury Palaces (and two residences for the governor ;-) ) on top of the hill. The rest of the population lives in small and medium insula and all are fed from both farmlands.

I was not able to get 100 prosperity because I had to delay the upgrading of some villas into palaces due to the scarce supply of pork chops. There should have been enough for six palaces, but some pleb markets were stealing from (I tried but could not get them far enough away from the prok chop granary to prevent them from buying pork chops) the pork chop granary. Even for the five existing palaces I am not completely sure they are long-term stable vis-a-vis pork supply. I waited a long time for some of the palaces to slowly fill up with pork chops so they wouldn't leave too few for the new palaces so that the newer palaces would devolve before the next year's shipment. Real headache and waiting game.

If not for the palaces I would have finished around year 15, but instead the waiting dragged on into year 21.

The folks complain a lot toward the end about food shortages, but I know I have enough farms for 10-11,000 people, so don't mind them.

I decide to end early, in spite of the 99 prosperity rating, because of what appears to be a dual-invasion in the following year which is getting me a bit anxious with only my two cavalry and four javelin legions (though also plenty of walls).

Notice the good use I have made of gardens as shortcuts in order to minimize intersections.

Since I am getting better at this I need only two previous attempts and only very cursory design work (not the usual in-depth design work as in the past) to get it as it now appears. This is a leg-up for me.

Notice the new housing developement in the south corner of the city, due west of the lake. This was my designated "population push" neighborhood, in order to control win conditions. There is room in the city for about 8,400-8,500 population in total.

I don't know why peace rating wasn't 100 after 21 years, I don't recall any damage to city property from rioters or invaders. The favor rating wasn't 100 beucase I didn't do anything special to win Caesar's attention like taking a reduced salary or bribery. Final city funds were 101,450 dn.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Senseisan I don't recall any damage to city property from rioters or invaders.

The tip is that any buildings ( except towers , prefect and tents , if I properly remember ) destroyed when invaders on the map can decrease peace level , even if you delete them yourself or destroyed by fire , desease , etc ...
Better wait that the last runaway leaves the map to reorganize something !
Zipods Yes, Senseian you are right it is very funny to destroy your buildings and have like 20 peace rating for 40-50 years while invasions occur.

Tingis city is very interesting and there is numerous versions of designing the city. I tried a lot but did not ever achieve 5 LP. Maybe I should practice. I will try to build something like that you have posted. Good attempt indeed.

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