"Hail Tiberius Claudius Caesar Augustus Germanicus Britanicus, our purging of Britania has been interrupted by a river, wide and too wild to let our boats cross it .Moreover, there´s a Celtic uprising on the other side of the river, enemy troops will be prepared for battle within ten months, but we don´t have anything at hand to cross swords with them. We´ll need all the reinforcements we can get in meantime. Otherwise we would find ourselves vastly outnumbered by the Celts. To make things even more complicated, we weren´t able to eradicate druidism in the south of Britania, so we have to watch our back too. Fortunately, we managed to spare some denarii from previous campaign, and I´ll gladly contribute with my personal savings to help us survive."
Claudius writes back:
"Procurator Marius, I Claudius, am sending you the best gladiators from Gaul, who were given freedom. In return, they promised to form a legion in Lindum, where you are currently stuck. Prepare for that announced uprising and try to pacify the druids in the east. Detached from their remote home, some might abandon their vicious traditions. They might buy some goods from you for precious gold they posess. When you deal with the Celts properly, build a city of 8000 with high ratings to ensure those gladiators will remain faithful to Roma. You are of course prohibited to build gladiator schools, lion pits and colloseum. The province of Lindum is fertile, though rocky and the only access to the sea is far from kingdom road. It also has a lot of iron ore, which is needed in these times. Send me weapons whenewer I would ask for, the same goes for troops."
This is a very well-designed scenario. The set-up reminds me of a bit of Masada II, though that map is decidedly military heavy. There’s a military aspect early in the game here but it’s not designed to overwhelm you. There's also a good economic challenge presented with limiting the number of trading partners, which I think was done with the C3 explorer utility.
Certain entertainment structures are disabled but that’s covered well in the instructions. I didn't care much for having no plazas though. It's a limitation which I think might work with a more peaceful mission.
Map design is excellent, from the way the initial location is separated from the city to the good mix of farmland and plateaus. The map itself has a natural look to it. There's no area that looks too empty or overdone. Great job here.