Ended May 26 ( VH level ,whith 4x100 ratings , 13800 guys , 67000 cash ) .
Beware that a 90 culture in a >10k city needs a lot of walkers , I reached the limit , better wait the last moment to reach the proper culture level ...Schools are using more walkers " per capita " than the other culture buildings do , set them apart for the very end !
The monthes between Jan and May were spend increasing culture , as I can't set a lot of buildings in the same moment , they don't spend labor seekers , no more walkers availables !
( Needed to jail some natives to spare walkers , sorry for them ! )
A special tip for this case ( I don't use it , but can be usefull ...) , set a " culture park " whith buildings only on one side of the roads .
When they are staffed , set gardens instead of the roads , and a road behind gardens to prefects and architects .
The buildings no more spread walkers , but remain staffed more or less 6 monthes .
Good map , whith plenty of settings available , just choose the good one ...^^
[Edited on 04/22/10 @ 10:35 AM]
English Rome File Author
Posted on 05/10/10 @ 01:57 PM
Please comment and rate!
Posted on 05/10/10 @ 02:46 PM
As I use a particular setting ( long walk ) , my comments and rating may be whithout interest for players using blocks ...
For exemple , long walk use a lot of workers less than blocks for same population , leading to a heavy unemployment , that I avoid by setting a very strong towers defence to use workers .
The military part of this scenario desapears , when having each invasion point under fire of two dozens towers ...
At the very end , my whole city was walled whis towers , and some parts whith comb towers ( setting 4 towers in 6 tiles of wall ...)
A normal invasion ( 120 or less ) needs no more disturbing the javelins .