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Downloads Home » Scenarios » Marty Athenae

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Marty Athenae

Author File Description
Prefect Marty
File Details
Climate: Central
Difficulty: Normal
Population goal: 10000
Culture goal: 80
Prosperity goal: 85
Peace goal: 70
Favor goal: 90
Minimap:
Note- This is not original Athenae, since I disallowed trade with one city, and added some local resources. It is also uploaded as a .sav file.

Your are to build a city in Hearth of ancient world, Athenae. After we had defeated Graeci, we left their capital city of Athenae abandoned. It´s remants, although rather small and not very prosperous are still there. Your mission is: recivilize Graeci(heh, culture target 80 seems too high for you?), defend Athenae against remants of once mighty army, well, they are still formidable enemy, build big city with no less than 10000 inhabitants, and finally, supply my eastern legions with weapons. I will ask you for weapons, and maybe for some reinforcements, too. Athenae is big and fertile province, but fishing waters are too far away for your ships, so you will have to rely on farming.
AuthorReviews   ( All | Comments Only | Reviews Only )
Eswen
Rating
2.8
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions3.0
Playability: 3
Creativity: 3
Map Design: 3

I'll talk about all the above ratings here. First of all, I did enjoy playing the scenario, but for me this was more of a trivial map. I appreciated that the player is forced to mine iron and marble on the island, but there isn't much more. The woodland and water are adequate. The high prosperity was trivial, 6 palaces took care of it, the culture is just education buildings and theaters; anyway the ratings are properly selected.

Balance: 2
Here I would note that money are easily acquired on this map. In 6 years I was able to pocket 6k denarii, have 3 full legionnaire forts and 2 full javelin forts. But that is not why I give 2 for balance. The plateau west of the farmland is natural barricade, and I used it as such, giving me bottleneck site for defeating the invasions, coming from the west side of the map. And since the player is in no way forced, or needs, to build there, west invasions went to waste. I've played without ever building a tower or a gatehouse ...

Story/Instructions: 3
Even if story is (almost) good, the numerous mistakes hindered the fun for me. I would advise using spellcheker (firefox and chrome have one built in).

Additional Comments:
I'd have to disagree with Senseisan about the invasions and logistics. I placed my entire city on the east-north side of the plateau with one LI compound on site of the original Greek city. Invasion locations were more or less clear. I placed my forts south, so no long-distance problems for the legionnaires. Finished the map in 29 years by just filling-in population.

[Edited on 03/07/10 @ 12:34 PM]

Darkgreen
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Playability 4
I enjoyed weighing my options for my mix of plebian and patrician housing. With the scarcity of the third food and the somewhat limiting amount of clay some decisions had to be made. It was also fun deciding what to do with the peninsula on the SSE land mass. Whether or not to use it or fall back to a more defensible position. Attacks didn’t have to come quite so often. Getting my trade going while working with an existing city and then working on replacing that existing city was also fun.

Balance 3
Normal difficulty is a fair rating. I’m torn about the amount of money available to be made on this map. It was very easy, but that isn’t always a bad thing. There were some other challenges to this map, but not too many once I got my defenses up, so once that was done there was only some minor city layout challenges that I had.

Creativity 4
The designer definitely had a plan for this map and his vision still allows for a player to play this map different ways. The mining islands were neat. The feel of the map and the tone of the game were nicely set with the existing city.

Map Design 4
I like big maps and I like to have breathing room between my farmland/resources/city and the possible invasion points, but I think there might have been a little too much space made available in this case and a little too much space taken up with trees in the WNW corner of the map. Still, it didn’t hamper the map too much I thought.

Story / Instructions 3
They are useful and to the point. They set the stage nicely. However I’m going to give this a rating of 3 to encourage the designer to check his or her grammar and spelling. If the designer is not a native English speaker then I also encourage him or her to feel free to post their story / instructions to the Scenario Design forum where there are plenty of people that would be more than happy to look over their writing.

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Rating
3.2
Breakdown
Playability3.5
Balance2.5
Creativity3.5
Map Design3.5
Story/Instructions3.0
Statistics
Downloads:705
Favorites: [Who?]0
Size:87.85 KB
Added:03/04/10