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Marty Athenae

Author File Description
Prefect Marty
File Details
Climate: Central
Difficulty: Normal
Population goal: 10000
Culture goal: 80
Prosperity goal: 85
Peace goal: 70
Favor goal: 90
Note- This is not original Athenae, since I disallowed trade with one city, and added some local resources. It is also uploaded as a .sav file.

Your are to build a city in Hearth of ancient world, Athenae. After we had defeated Graeci, we left their capital city of Athenae abandoned. It´s remants, although rather small and not very prosperous are still there. Your mission is: recivilize Graeci(heh, culture target 80 seems too high for you?), defend Athenae against remants of once mighty army, well, they are still formidable enemy, build big city with no less than 10000 inhabitants, and finally, supply my eastern legions with weapons. I will ask you for weapons, and maybe for some reinforcements, too. Athenae is big and fertile province, but fishing waters are too far away for your ships, so you will have to rely on farming.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Eswen "yes, gardens works well, market buyers do not cross them, but others do."

Well, I use them only for their desirability value. Even if you're right, I use roads for transportation, and gardens for beautification ;) But I'll admit that in some cases I disconnect parts of the city (as in my save on the "Land of sand" map).

"Using desirability is more elegant , but more dangerous , if an housing devolves , desirability of the neighborhood decreases , devolving other houses etc ..."

Generally you're right, but carefully placed gardens and plaza can limit (if devolving occur) the effect to 2-3 houses at most.
Map Design4.0
Playability 4
I enjoyed weighing my options for my mix of plebian and patrician housing. With the scarcity of the third food and the somewhat limiting amount of clay some decisions had to be made. It was also fun deciding what to do with the peninsula on the SSE land mass. Whether or not to use it or fall back to a more defensible position. Attacks didn’t have to come quite so often. Getting my trade going while working with an existing city and then working on replacing that existing city was also fun.

Balance 3
Normal difficulty is a fair rating. I’m torn about the amount of money available to be made on this map. It was very easy, but that isn’t always a bad thing. There were some other challenges to this map, but not too many once I got my defenses up, so once that was done there was only some minor city layout challenges that I had.

Creativity 4
The designer definitely had a plan for this map and his vision still allows for a player to play this map different ways. The mining islands were neat. The feel of the map and the tone of the game were nicely set with the existing city.

Map Design 4
I like big maps and I like to have breathing room between my farmland/resources/city and the possible invasion points, but I think there might have been a little too much space made available in this case and a little too much space taken up with trees in the WNW corner of the map. Still, it didn’t hamper the map too much I thought.

Story / Instructions 3
They are useful and to the point. They set the stage nicely. However I’m going to give this a rating of 3 to encourage the designer to check his or her grammar and spelling. If the designer is not a native English speaker then I also encourage him or her to feel free to post their story / instructions to the Scenario Design forum where there are plenty of people that would be more than happy to look over their writing.
Zipods PartyMarty - how did u changed the options of trading and initial resources on this map? Could you create by the same way separate cities like Rome, Alexandria, Byzantium on the Empire map?
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Map Design3.5
Favorites: [Who?]0
Size:87.85 KB