This map is to challenge your self. Most of the land is up north, but the main thing is to survive for 52 years.
Caesar speaking: "After Roman claps I would like to start over by taking over territory of Athenae. A lot of rivers, the only good land you can build on is up north. Be careful. Grecians do not like when some one takes over. Please hold there for 52 years, so we can start rebuilding Rome."
I fail to understand what the designer wants with this map. No goals and waiting for 50 years with in the end one invasion every ten years by weak Graeci to brighten up life. What can be the fun of that?
Obviously a lot of work went into designing an original map, and there are a few nice touches, but the scenario is not worked out. There are also some major flaws, for instance Lugdunum is not in Greece. Not a flaw that directly affects gameplay, but why use a historical citybuilder if you're not really interested in getting history at least a bit right? The story is very thin.
I suggest the designer solicits for other players in the forum to help work out this layout into a good scenario. In its present form it is just a simple sandbox, only without the sand :(
[Edited on 01/02/09 @ 10:45 AM]
Posted on 02/18/10 @ 05:42 AM
I must agree ...
50 years at 100% speed .
1) prosperity limited ( no wood/furnitures available )
2 ) fishing allowed , warves allowed , no fishing point .
3 ) Invaders all coming in the same spot , on a land you need not colonize and easily defeated by one or two towers on the nearest island , towers they can't attack ....