I know you think more of yourself than you should so I have a very hard challenge for you.
Tassie is rumoured to exist many months sail (wind willing) away. Some have even said that if the earth were round it would be on the over side of the world!
The location I have picked for you is said to be rather inhospitable with little good farming, lots of rough terrain, and basically only good for timber and apples (and some say for the wilderness experience). Fishing should be good though. I may want some of those Huon pines.
Even though you will be far away don’t expect our enemies to leave you alone; the natives will probably not be pleased with your presence either.
You will have little initial money and loan, money will be very tight until taxes are significant. And you don’t have long! Mark my words be quick with your prosperity.
I will make plenty of requests to keep you on your toes. You wont be putting your feet up much this time!
The scenario is (nearly) impossible to finish, and fully impossible unless extensive future knowledge is used.
Most aspects of the map are very hard, military, economy, population, ratings and speed. Too hard to my tase, but a good balance.
It isn't difficult to make a hard map in CIII, the challenge is to make one that is hard but still possible for a range of players. Expert players can always engage it at very hard.
Map Design: 4
It is a nice design, attractive map with interesting geography that adds to the challenge in more than one way. I hesitate to give a 5.
A good story that tells exactly what the player can expect. Some more background could have made it even more interesting, like a (fake) story about Governor Abelius Tazmannius or something of that kind.
Additional Comments: Most comments are already in the post above. If the designer is interested in developing a version that is somewhat relaxed I would be ready to give some more pointers. Players can always try the present scenario at normal or easy difficulty, still future knowledge will be indispensible.