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Downloads Home » Scenarios » Nibelungenlied

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Nibelungenlied

Author File Description
Pontius Pilatus
File Details
Climate: Central
Difficulty: Very Hard
Population goal: 8000
Culture goal: 80
Prosperity goal: 80
Peace goal: 80
Favor goal: 80
Minimap:
NIBELUNGENLIED


The year is 410 AD.

You, the proconsul Richardus Wagnerius, are to rescue the empire.
The feeble emperor Honorius, from his hiding place Ravenna, failed to make attempts to defend the city of Rome. It has fallen to the Goth hordes. The empire is in turmoil now as barbarians maraud the countryside and plunder the cities of Italia, Gallia and Hispania.
The city of Massilia has been spared so far and may be the last vestige of Roman civilization in the west. It’s your job to defend this last bulwark or the dark ages are upon us. The treasury is empty so you can have only limited funds to start with. Make a profit as fast as you can because Goths and other barbarians will soon try to exploit our weakness. You will have to build up a strong army and fortify the city well or the barbarous hordes will overwhelm you. Try to comply with the demands of Honorius (may the gods deliver us soon from this buffoon) or the last loyal Roman legions will come and punish you on his whim. Do not despair though, we at the city of Rome will try to amend the situation as fast as we can and keep the barbarians and the so-called emperor occupied.
We’re counting on you.

Ridiculus Posterior
Optimisticus Blatantus

Consuls of Rome (well what’s left of it)

PS Joshofet and Barberousse, thanks for testing and comments.
AuthorReviews   ( All | Comments Only | Reviews Only )
street
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 4
I am sure that my problems with the map are just me, without giving anything away about the senario, let me say that I think I am concentrating too much on some areas before I should. The guidelines say "A high score is given in this category if, upon completing the scenario, you want to play it again because it was so fun!", well, I think that it says something that I want to keep trying even though I keep failing, I'm not beaten by it. I would say that I try it a couple of times, then have to take a break and play some other map before I'm ready to take another crack at it.

Balance: 3
Although I haven't gotten through it, I'm positive that it is possible, and it is definitely NOT too easy.

Creativity: 3
If this is a repeat of someone else's ideas, I sure haven't seen it. And there are aspects that I definitely have not seen before.

Map Design: 4
I think that the map is very nice to look at, and it is completely the way Mother Nature designs, unlike a lot of mine which are usually too "square and neat".

Story/Instructions: 4
I know what I need to do to win it, just can't seem to do it all.

Additional Comments:
If anyone gets through it, could you please, please upload your completed city, so that I can download it and maybe see what I keep doing wrong.

[Edited on 12/21/07 @ 08:31 PM]

Antonius Hadrian
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
I noticed that I put 4 into design, so I rate it again
GamerShin
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I first though I wasn't gonna complete this map considering how hard others have put it out to be. But it is very completable if you put enough though into it.

Balance: 5
Didn't think it was balanced at first either, but have completed it twice now on very hard and find the balance to be just right tbh.

Creativity: 5
Love the uniqueness of this map and the challenge that the rugged terrain brings, seeing maps with wide open terrains feels boring nowadays.

Map Design: 5
Big thumbs up for map desing. My favourite map so far.

Story/Instructions: 4
least there is a story, more instruction wouldve been nice. Pretty impossible to finish it on first try without knowing where the enemy attack from or some of the random events.

Additional Comments:
Really like this map, and I've become a much better city builder after completing this map. Had a total population of almost 11k with 12 luxury palaces, could've squeeze in another plebian blocks to bring the population to 13-14k but got lazy and realise it's not needed.

Spoiler alert*
hardest part I find is the constant attack from quite a few directions. Without knowing where the enemy come from, peace rating is next to impossible to reach within the time limit. First completed attempt was with using Neptune buff to get the initial required denarii to build the palace block, second completed was without Neptune at all, just have to mass trade with the native in the center. That gave me almost limitless money for the time being. Use mass tower and prefectures for defence, javalin and cavalry fort was enough but had 1 roman legion anyway place close to where the danger area is. Both time was with going very much into red for first year or two.
trolgu
Rating
4.2
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design2.0
Story/Instructions5.0
Playability: 4

Balance: 5

Creativity: 5

Map Design: 2
One invasion point is near the exit point, so that returning troops were slaughtered.
Burning buildings that disappear during an earthquake seem to continue burning and drive all prefects in a certain radius crazy.
That doesn't seem to have been sufficiently tested.

Story/Instructions: 5

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HGDL v0.8.0

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Rating
4.4
Breakdown
Playability4.5
Balance4.5
Creativity4.5
Map Design4.0
Story/Instructions4.5
Statistics
Downloads:2,249
Favorites: [Who?]0
Size:50.20 KB
Added:05/18/07
Updated:09/16/07