Back to HeavenGames Welcome to Caesar 3 Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment


Author File Description
File Details
Climate: Central
Difficulty: Very Hard
Population goal: 5 000
Culture goal: 60
Prosperity goal: 60
Peace goal: 65
Favor goal: 50

The Barbarian invasions

-- Mission briefing --

"Governor, the Eastern Roman Empire is going through dark days. Hords of Barbarians are pouring through our borders and plundering our wealth. More than ever before the pressure is increasing over the Western Roman Empire, which is collapsing slowly everyday under the weight of corruption and decadence, but it is still possible to preserve the Eastern Roman Empire from the incoming destruction of civilization. I now call upon you, my most competent governor, to lead a mission which I hope will put a break to the barbarian advance within our empire."

"You are heading to Athenae, where you are to build a military outpost to defend the symbol of civilization in Greece and one the jewels of our empire. Start by building forts and defenses. Among the enemies you will have to face, are the nomadic horsemen known as the Huns, who arrived freshly from the plains of Sarmatia and who are determined to leave nothing but bones and ashes behind them. Their numerous raids have also lead other groups of Barbarians to rise up throughout the empire and I am afraid that even civilized Greece is affected by this. So, build a strong army to defend Athenae, but keep a few forces ready in case a city of the empire finds itself in great danger."

"The land where you will find yourself is not particularly fertile, and should be saved for growing olive and grapes, while the unequal terrain will not allow the building of a great port city. You will have to import a good deal of your food. The abundance of mineral ressources, however, should help you with your finances, as cities across the empire are cruelly lacking raw materials these days. I might also order some various ressources, if the protection of Rome, I mean, Byzantium, forces me to it."

"With this being said, I have nevertheless given you moderately high targets for your city, as it will have to be prosperous and cultured, because, do not forget that you are in Greece, and if the Greeks start scorning
Roman culture, well, hmm... But that won't happen. Show them what Romans are capable of!"

My final scenario from a serie of 5. The objectives are more modest, but this time the terrain is more difficult, and the invasions harder. I never finished it actually, so if someone does please tell how you did!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability 5

I would definitely want to and will play this map again. It is the type of map where even if you have to start over it just fuels your desire to come up with a better solution for the problems at hand. For myself (and I think others will find this as well) I had to destroy and differently rebuild parts of my city to meet a variety of demands and goals and to solve certain problems. This for me, made the map extremely engaging.

Creativity 5

It is true that I haven’t played many player-made scenarios, but I don’t remember anything like this in the game campaigns. The concept of having only sea trade with certain resources at a distance from the docks was a very interesting idea. I will get more into this when I talk about map design.

Balance 5

Well, the description says the map is Very Hard, and I would have to agree. Though, some old C3 pros might not find it as challenging as I did. It is the type of difficulty where, after a year or two in game time, one knows that the map is probably winnable but there is going to be some serious challenges. Since it definitely delivers what it promises, I have no problem giving this a 5 in balance.

Map Design 5

The map layout makes this scenario quite difficult but not impossible. Figuring out the best way to get population close to the sea and in between cliffs and how to feed the population that is further away from the sea make this map interesting. The map also demands that the player make a very thoughtful effort in figuring out the best way to move goods around and where to place granaries, warehouses, and industry.

Story/Instructions 4

They are better than adequate. They sum things up nicely and succinctly. My only quibble here is that I would have liked a bit of a warning about how soon the first attack comes. It was the only reason why I had to start over, though it was relatively early in the game so I didn’t mind so much.

I spent a long time, in multiples parts of the game and in multiple places of the map, just starring and trying to figure out how I was going to fit certain buildings in or starring and trying to figure out how in certain spots what would be the best way to lay out roads. Not only did I spend a lot of time figuring out how to use the space in smaller areas, I also had to spend a lot of time with the game paused thinking about how my city was going to interact as a whole. The map and scenario parameters demanded this and it made quite engaging and the win very satisfying.

Another small quibble that I have is the number of invasions. The real challenge to this map is how it is laid out combined with sea trade. The large number of invasions was at times more of an annoyance or distraction. I did enjoy the attacks that come while my armies are away helping Caesar. It makes the player be careful on how many armies he sends.

I beat the map in Jan of 427. I’m sure I can do a year or two better the next time I play it and I’m sure others can do better as well. I used Small Casas for my plebs and 12 Large Villas for my pats. I may try different housing, at least for my pats, the next time I play this. The housing seems to be fairly stable, or at least it was for the last year.

If anyone wants to see it completed, just let me know and I will upload it.
Antonius Hadrian
Map Design4.0
Playability: 5
liked it, challenging

Balance: 4
the economic part is much more difficult then military

Creativity: 5
nice usage of landscape to make mission more difficult

Map Design: 4
not perfect, but very nice

Story/Instructions: 4
almost there :)

Additional Comments:
I finished rather late, my peace was over 75 points, but... it was challenging :) medium insulae for plebs, LP for pats. After my palace blocks were ready I had to give up all my industry, except oil and fish. My population was 5500+, and stable.
Map Design5.0
Playability: 3
Without bailout very difficult

Balance: 5

Creativity: 5

Map Design: 5

Story/Instructions: 5

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.7
Favorites: [Who?]0
Size:41.35 KB