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Checkers

Author File Description
goonsquad
File Details
Climate: Northern
Difficulty: Hard
Population goal: Max possible
Culture goal: 0
Prosperity goal: 0
Peace goal: 0
Favor goal: 0
Minimap:
This was the third of six missions in CBC's Imperial Assessment series, run in late 2006, and second placegetter in the CBC Players Choice for 2006.

This is the Hard Difficulty mission, expected to be played in Hard Difficulty. It is not really intended for novice players. The mission has a duration of just over 18 months game time.

This is the mission briefing that appeared when the contest was run-
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Onward, my Governors-in-assessment, to your next task.

I have had a city especially started for your next assignment. The Governor who built this city does not need to be Imperially Assessed as I am perfectly familiar with his city building skills. Let’s just say that as a Governor he makes an excellent Checkers player, and it shows in his city.

For the first time in his career, he has built exactly the city I wanted. One that you might say has a crisis or two on its hands. Your job is to overcome these problems and build a city of as large a population as you can achieve, and all in just a few short months.

I will be checking your progress at the end of next year!

Rules

Completion Criteria:
Save game in December 3 (last month of countdown) or earlier.

No gifts to Caesar allowed. City must not be in debt at final save.

Winning Criteria:
Population (highest wins).

No free roads, plazas, etc allowed, and no making goods from inappropriate raw materials. Multiple barracks, senates and hippodromes are OK. Gods effects should be left on.


Designer's Notes

This mission has a running time of 18 months only.

Because you are taking over the city of another Governor, you inherit your predecessor’s financial position, Imperial standing and also his standing in the eyes of the city’s citizens.

A number of Imperial requests are shown in the request window. Although these may be sent if desired, there is little to be gained from doing so.
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You start with a population of approximately 900 and a rather nasty debt balance in treasury. Winning score in this mission was a population of 4,047 by Caesar Jan. Three entries (of 13 in hard) achieved over 3,500 and seven achieved over 3,000. There is some military action in the second year.

A population over 4,000 is indicative of a true C3 expert. 3,500 and up is a fine effort and over 3,000 is a most creditable performance.

Pass mark is 2,500 but what you are satisfied with is completely up to you. This is a mission that should be played many times in order to reach the best result possible and it is also fairly difficult economically. As with The Battle of Sarmizegetusa, it is an achievement just to meet the competion criteria.

There was also an easy version of this scenario, more suitable for novice players, which can be found at http://www.citybuildingcontests.net/archives/contest98-c/IA3Easy.zip


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Statistics
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Favorites: [Who?]0
Size:48.04 KB
Added:03/03/07