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Downloads Home » Scenarios » The Battle of Sarmizegetusa

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The Battle of Sarmizegetusa

Author File Description
goonsquad
File Details
Climate: Northern
Difficulty: Hard
Population goal: 0
Culture goal: 0
Prosperity goal: 0
Peace goal: 0
Favor goal: 0
Minimap:
This scenario was the winner of the City Building Contests.net Players Choice Award for 2006 from a field of 16 maps.

It was also the final mission in The Imperial Assessment, a series of short contests run on CBC in late 2006.

It runs for just two years, and would fairly be described as unsuitable for novice players. You need to know how to mount a strong defense.

Novice players might like to try on a lower difficulty, where the invasions will be smaller.

Mission Briefing

Governor, this is a mission for the glory and wealth of Rome. The Roman Legions have won many conquests in the Germanic regions, and buried beneath a Governors Palace in the forests of deepest darkest Dacia lie the spoils of victory- a massive trove of gold, treasure, cash and huge stores of food. Several Roman legions under the command of a caretaker military lieutenant guard the region but word of its whereabouts has reached our enemies, and we must immediately bolster the defense of the location.

The full force of the Roman army has been ordered to the area to supervise relocation of the loot to Rome, but until such time as they arrive, you must defend Rome’s property and citizens against any and all threats. These relief legions will require a goodly supply of weapons when they arrive.

All defensive structures that Rome possesses are available to you. Money is no object in this mission, as the losses if you fail are far greater than even you could possibly spend.

Winning and Losing

Defeat

Originally, entries were judged firstly by the month of the save (latest wins) and secondly by military score (explanation given below).

For this stand-alone version victory will only be achieved by reaching December 11 (last month of countdown) with Governors Palace standing.

Defeat screen will appear at the conclusion of December 11 so you must save sometime during December.

Defeat will occur if you are fired by Caesar or if your Governors Palace is destroyed.

Players who reach December 11 can rank their entry using Military Score.

Military Score

1 point for each non-academy trained soldier of any kind.
2 points for each academy trained auxiliary (javelin or mounted).
3 points for each academy trained legionary.
1 point for each unit of weapons stored in city warehouses (as reported by Trade Advisor).
15 points for each blessing received from Mars (whether or not the spirit is used).

Target Military Scores

The winning military score in the original contest was 496 by Treborius. Three players scored over 400.

500- a true C3 military general and expert of the game.
400- a fine performance by a truly worthy player.
300- highly meritorious.
200- good effort but not in the top echelon.
100- some way to go to achieve greatness.
Reaching the final month- an achievement in itself.

Hope you enjoy this quick and nasty military challenge. The players who entered certainly did.

Note: Multiple barracks were permitted in the original contest, and the map was designed with the use of multiple barracks in mind. Be aware that too many barracks, all spawning soldiers for the same fort, can cause the game to crash.




AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Caesar Clifford This was a very good map to play. It was great fun trying to survive till the end. I entered in the contest and can see where I rank by my score with the comments on each 100 points scored. The contest results are here if anyone is interested in who scored what.

http://www.citybuildingcontests.net/archives/contest104-c/results.html

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Statistics
Downloads:1,298
Favorites: [Who?]0
Size:57.06 KB
Added:02/14/07