Nice work Pecunia.
What i don't understand is why don't you try to do the backwards thing,to transform a jpg (or other picture format)in map format.This could be a revolutionary tool. It only need an option to set the dimesion of the map, and add default settings for everything else in order to make it available to be loaded in C3 MapEditor. You already have half of the task done. Good luck.
Posted on 09/15/08 @ 04:29 PM
I'm glad you like it :)
I don't really have half of the task done already: there are still quite some parts of the map format that I do not understand, so creating a "proper" .map file from an image will take quite some work still, which I simply don't have the time for these days.
Posted on 05/05/10 @ 05:58 PM
i see that you did a great job decoding the caesar3 savegame files.
i wonder if you tried to decode caesar3 graphic files (.555 and .sg2 files).
i managed to decode some images (gui buttons, gui pictures) but i m stuck because all remaining images (tiles, sprites, buildings) are somehow compressed.
Posted on 05/06/10 @ 04:11 PM
Well after many days digging the internet to find infos about caesar3 graphic file format I lost hope...
But today I found that Pecunia already cracked all the graphic format and made a nice utility called sgreader :-)
I'll try that at once! many thanks!
Posted on 05/07/10 @ 01:22 AM
Yes, the sgreader is indeed a utility to read those graphics files for C3 (and also for the other citybuilding games). It's still pre-release software though - perhaps I should finally finish it and post it here.
Posted on 10/24/11 @ 03:27 PM
hi there i was looking for a snow mod for c3 the only one i found was for c4 is it possible to modify that one to c3?
hope you have an answer for me
thanks anyway hushy
Posted on 05/18/12 @ 05:34 PM
I am currently making an open source version of caesar3, and recently released it on sourceforge (project=opencaesar3). The project is still at an early stage. My program uses the pictures extracted by Pecunia's sgreader utility.
Pecunia, your sgreader tool cannot be found on the net. Can I upload it on my sourceforge page? Or do you prefer to release it on your own website?