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Tangerine

Author File Description
Pontius Pilatus
File Details
Climate: Desert
Difficulty: Very Hard
Population goal: None
Culture goal: None
Prosperity goal: None
Peace goal: None
Favor goal: None
Minimap:
Hail Risus Bibulus, Praetor,

A new commission has come through for you. Our explorers have discovered an abandoned harbour on the African coast.
There are rich fishingwaters over there and we, the Senate of Rome, order you to start a thriving colony there and bring Roman culture to the barbarians. The locals seem to have retreated from the coast and have mastered irrigation techniques you should try to put to our benefit(let's romanize them and appropriate their lands).
We will send you a handsome treasurechest to start of this new colony, but we explicitly forbid you to tax your new settlers to the full extent. You may build a senate to tax the patricians, but forums are out of the question. As you don't want to antagonize the locals too much we won't allow building any fortifications for now. You should build up a powerfull army instead. Don't tarry with that too long as we have word that the rascal prince Jugurtha from Numidia has started to rally the desert tribes to his aid and he threatens our African colonies. Guard yourself well against this alliance, those desert warriors attack with lightningspeed.
We will give you some time to get organized, but soon we will expect some profit from our investment, so get your economy up and running and meet our future requests in time. You have 25 years to get this job done.


Greetings from the Senate of Rome.


P.S. Try to find out why that harbour was abandoned, it's a bit suspicious.
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Naghite
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Plays fine everywhere - but you just know sprites/buildings limit is going to be a problem later though. I miss well water, always tasted better I thought.

Balance: 5
Balance leans towards battles, but really very well balanced overall as intended (competition map).

Creativity: 5
Good good.

Map Design: 5
As usual with PP, nice map.

Story/Instructions: 4
These are fine.

This review of Tangerine is for a survival map where the goal is to survive 25 years. There is no population goal, nor are there any ratings requirements in the map. This slightly modified version of the Summer Contest of 2002 provides an extremely high baseline however. In that contest there were multiple 100's in the ratings with all requests being met on time and large population targets (over 20 000 in the winning entry). The best way to fully appreciate any map is to attempt to push yourself to achieve things with the map that are very difficult - thereby finding nuances within the framework of the map. Anyways, onto the review


Food:

Tons of spots for fishing, although not all ideal, particularly after an EQ hits the area. Enough farming spots for well over 40 farms and imports of 25 veggies and 50 fruit (theoretically anyway). All in all, it's there, but getting the food out efficiently is a logistical nightmare in some areas, particularly the southern corner of the map. Some 30+ farms on an island surrounded by natives makes an efficient distribution system critical, and the choices are numerous. You will need to direct your attention to food for a long time in this map.


Commerce:

You start off with a large amount of money at 25000 dn. With normal taxing on typical maps, 25000 is really way too much. This is probably still true for this map if you are simply trying to survive regardless of ratings. If the goal is huge Megalith city, then it is a good sum to start off with. There are 2 land trading partners and multiple sea trade as well as 2 native trade centers. Sounds too good to be true. If your goal is to build a city under 6K or so population exports are going to be your friend and the map will largely turn into a military scenario (see below). If your plan is to move your city into a larger one (particularly over 15 000, although the effect is noticeable at half that), the exports cap on land/sea and speed cap on native traders (even if your warehouses are right beside them) means that eventually your one senate will have to help offset costs to a large degree. In this way, the sooner you are able to tax at a high rate to as many patricians (as possible for one senate) the better.

A major concern can and should be the production of oil and furniture. Pottery and wine (at the expense of food) can be made locally, while both timber and olives (or oil, but not furniture) need to be imported, all by sea. Docks can not be built near the ent/exit by sea, and the need to also export by sea for finances means that the theoretical limit of imports may not be achieved readily (or at least not readily for all things being imported/exported). Pay attention to this early or it will come back to bite you later as your population grows. There will also be requests for all types of manufactured goods at some point in the 25 years, so there is no need not to start producing pretty much everything as you can.

Military:

The original competition map had a military academy and lions to supplement your forts (no towers or walls allowed in either) that are not in this updated version. Gladiators are still available, but in this reviewers opinion, gladiator (or lion) defenses defeat the purpose of the military aspect (trivializes any military map) - although I know many disagree. Similarly the scenario is to be designed without cheating (whatever that means ), making multiple barracks a no-no (I think). Analyzing the military aspect without these aids becomes simple, it is very tough. Many of the invasions are easily handled by 1 to 3 forts, but the occasional large attack at critical times makes the military aspect quite challenging. You will need to either allow multiple barracks, gladiator defense or be inventive with something like prefectures (Wolf). Your choice of "inventiveness" will probably decide your choice of legions or javelins. With either choice, Blind-Mans Bluff scare tactics can be used with simultaneous attacks from different spots. Good luck and enjoy, at least 19 of the 20 possible military slots were used. The strength of the attacks varies considerably and unpredictably, well, except you can expect the worst attack to come at the absolute worst possible time

Requests:

The requests are quite moderate overall. Again, with only one Senate and a high population goal however, you will need to keep your finances profitable in order to handle all 20 requests, with of course the last being the only one of larger size. On this map, goods should constantly be being overproduced to handle the requests, and should you aim for 100 prosperity, for distribution all over the (fairly large) map to houses.

Ratings:

Culture - sadly this will probably push your sprite limits so just worry about this at the end of the game.

Prosperity - Large cities are going to need patricians to pay taxes, smaller ones could get buy with either taxing or exports for money, but time will get you to your housing level max, whatever that is

Peace - There are quite a few extra points to go around for protestors and extra damage. It is hard not to build near an attack point as well the first time through however, and this will quickly lower the extra points.

Favour - There is way too much favor really. I would have preferred if the requests favor points were lower, especially with three distant battles! However, the extra points could certainly be used to allow yourself to go in and out of debt. It was not uncommon the bank total to change by thousands in seconds, so have a hefty surplus of funds around if you don't want to lose any favour.

General Comments:

This map is very very good if you define good to be challenging for its intent (high population/ratings). Even if you define good to be "tough to survive 25 years" this map is quite good. Part of its charm though is the expectation that you are going to try and tweak out as much food as possible and pump it into your people. The open ratings concept or competition style map means you try your best and just succeeding at lasting 25 years is a victory. Then you try again and see how much better you can do. I think anyone who plays this map once will enjoy it. I think most of those would enjoy playing it at least once or twice more to try and improve their results, and PP has done an excellent job testing/making this map morph and change as your population grows. My first attempt went through 3 or 4 paradigm shifts as my population grew. I am excited (although not eager, think I'll play another map in between) to try a second time and hope to improve finances, food/goods production and distribution, more concentrated palace block for easier mass taxing, do better versus very large attacks with 2 forts (gulp) and probably lots more.

I would hazard a guess that I might rate (didn't try to "just" survive) at still 7 out of 10 to just finish the map. If one was to try and achieve all 100s, all requests met on time, all distant battles won and 10K population this would be a 10 out of 10 for difficulty. Caesar Jan's 20K population is outstanding for this (an almost identical anyway) map. It is truly a marathon map with a pace that picks up as you move along.

Anyone who has (at least) completed the career scenarios (both military and peaceful) would enjoy giving this a try I think. Two thumbs way up.

Some people will hit the sprite/data limit on this map.

I would personally have prefered if wells were available, it is imho a valid game mechanic to use as intended (not for cash).




[Edited on 12/07/05 @ 10:09 PM]

Pontius Pilatus
File Author
The current topscore achieved on this map:

Population: 21300
Peace: 100
Culture: 100
Favour: 100
Prosperity: 100
All requests met
All distant battles won (3 arches)

The man to beat is Naghite

Can you beat him?
Please send your result to mklatt@versatel.nl to earn a mention here.

[Edited on 11/09/07 @ 12:11 PM]

Pontius Pilatus
File Author
It has been downloaded more than 2500 times today and still I haven't seen a claim of surpassing Naghite's score. I offer a prize for the one that does.

You can choose from:



1. I name a new scenario after you(for example "street's revenge", or "Jayhawk's Pyjama Party")

2. I buy and send you a commemorative gold(well semi ofcourse)medal with inscription

3. I buy and send you the PC-game on your wishlist


It is without saying you get some honourable mention here as well.
Please send an entry.sav to mklatt@versatel.nl

I pledge this to anyone who beats the last mentioned high score of another governor(don't want any Boebka's) in comments in the download section.

The current topscore achieved on this map:

Population: 21300=100 (indexed score, highest pop=100)

Peace: 100
Culture: 100
Favour: 100
Prosperity: 100
Average count=100

All requests met=100

All distant battles won (3 arches standing)=100

400/4=100

The man to beat is Naghite

PS If I detect cheats, well count on dishonourable mentions right here.

[Edited on 05/05/08 @ 05:11 PM]

Antonius Hadrian so, in other words, if you wanna beat Naghite, you have to do higher population with everything else at max :)) Quite a challenge, will be back soon.
Pontius Pilatus
File Author
Or, beat the populationscore with such a margin, that other subscores can be less than 100, because the aggregate is more than Naghite's. From the moment you reach a higher popscore, Naghite's is indexed against your's.
Example: You have 30.000 population.
Naghite had something like 21.300. Your score for population(1/4th of the aggregate)makes his score for population tumble to approx.70
So on aggregate he remains with 370/4= 92,5.
So there is more than one approach to beating him. Good luck.

PS

I would not be averse to a review, if you succeed or not. He, He.

[Edited on 05/01/08 @ 07:06 PM]

Pontius Pilatus
File Author
It's been more than two weeks, Antonius Hadrian. Can you specify soon?

Just teasing here. In the original competition folks took a few months and probably more than 5 try's to reach their scores. The winner just kept his entry up to the last hours, just to make sure plan B was not necessary. Just assuming here.
The score to beat on the other hand(Naghite's)was achieved under no control or harassment of competition. I don't know what his constraints were. He just at some time delivered a better score and I could not discern a form of cheat, so I accepted it and put it up as best score to date.

Now, can anybody better it?

[Edited on 05/15/08 @ 03:21 PM]

Antonius Hadrian I was very busy, and still, have no time to play :( but I'll be back
Pontius Pilatus
File Author
Hmm,

Three months passed, since I made my challenge.

I wonder, is it really impossible to beat the score from Naghite?

I know it isn't because I beat it myself once, but it doesn't count: being the creator of a scen is the ultimate cheat.

I did it with some more population, but couldn't preserve the perfect 100 scores on culture and prosperity. The aggregate was 1 point higher, so I succeeded in beating the total score from Naghite. Hint: You can save whenever your score is highest in the rulebook.
I hate that sprite-limit.

Pontius Pilatus
File Author
Oh, the rules, I forgot these were published at the contest, but not here:

There are points to be scored in 4 sections and in the end it will result in an overall winner.

The four sections are:




The average of peace, prosperity, culture and favor max=100.


Populationsize: highest score gets 100, all other scores are indexed against the winning score.


Requests met: 5 points per request met before the end of the game max=100.

Triumphal arches built and standing: 1=20 2=50 3=100.


So all sections have a maximum score of 100 points and the aggregate of these divided by 4 makes the final score.
Any sectionscore of 100 will give a bonuspoint. Bonuspoints come in play when there is a draw. In such cases bonuspoints decide the winner. When there is still a draw after that, highest population will decide the issue.

Entries should be saved before victory is reached, so in december of the last year at the latest. It is possible a player has his best score before all events have passed, such entries are accepted.

Other rules:


The message history should be completely intact, no deletions.

Multiple barracks are allowed in this contest.

Other cheats are prohibited.

Detection of cheating results in disqualification of the contestant.
Pontius Pilatus
File Author
Still no contender to the grand prize!
Pages: [1] 2 » Last »

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Rating
4.7
Breakdown
Playability4.5
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Statistics
Downloads:4,640
Favorites: [Who?]0
Size:54.55 KB
Added:10/16/05
Updated:03/30/06