Lugdunum, just before promotion. Most people live in grand insulae cliff dwellings, which avoid the usual distribution problems by getting food directly from the plateau and getting other goods directly from the northern lowlands. A small villa "loop" block in the east-central valley is fed by a small casa farming village on the western and central islands. Natives are ignored. No salary was taken and no personal funds were used. The "rescue" gift was accepted, but further debt was avoided. Accepting the promotion (after 12 years), the result is: Culture: 100 Prosperity: 100 Peace: 51 Favor: 75 Population: 5429 Funds: 57038 Continuing to govern, after 2.5 years the population stabilizes at 5590. After 5 years there is still unemployment, even with marble, iron, and weapons industries turned on. Designing the cliff dwellings was tricky, with many failures before finding a successful configuration. Having a few less cliff dwellings would allow simpler roads (less dead ends) and fewer design problems. To compensate, the small villas could be replaced with a few large villas (requiring a coloseum) and plus some grand insulaes. I would have used this revised approach, except that the number of grand insulae or better houses was a secondary winning condition (after Prosperity) in "almost a competition".
Excuse my ignorance - how do the people above the rocks on the North-NorthWest side get food? They seem to have no access to a granary.
Brugle File Author
Posted on 10/08/13 @ 02:20 PM
All of the grand insulae are passed by a trader on the plateau (from a market with food) and are also passed by a trader on the lowlands (from a market with non-food goods). The city is discussed in the Caesar III Heaven: Game Help forum thread "Lugdunum Cliff Dwellers".
By the way, it was just by chance that I saw that a comment had been added here. Comments in the forum are more likely to be noticed.