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Downloads Home » Scenarios » Marseillaise

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Marseillaise

Author File Description
Pontius Pilatus
File Details
Climate: Central
Difficulty: Very Hard
Population goal: 10000
Culture goal: 100
Prosperity goal: 75
Peace goal: 75
Favor goal: 75
Minimap:
It is 74BC. The senate orders you to make Massilia the most cultured city in the empire.

For that purpose a handsome sum of money is provided. While you're at it, you are supposed to honour the material requests made of you, as the Rhone valley is a rich and fertile region. The viniculture here seems to be especially renowned across the empire.

Helvetii from the mountains will try to migrate to this area. Luckily the young Julius Caesar beats them at Bibracte in 58BC, but still remnants of the defeated tribe come in this direction so stay vigilant.

Unrest in Gaul adds to your problems as your assistance in sending spare troops to the trouble spots, is required. Play your cards right and an unsurpassed number of triumphal arches will be erected in your city.

Trade wisely, as you will need clay and olives from other cities to achieve high levels of housing. Weapons can only be imported, but inflation seems to be a problem, so don't waste them if you can help it.

There are some native villages around but they seem peacefull enough to encourage trade with them; a well placed mission should do the trick.

Study the map carefully before you build. The obvious spots for key-buildings are not always the best and the terrain could be improved with some minor alterations by your engineers.

Keep the gods happy and prosper!

Starting conditions:
Rank: Proconsul.
Date: 74BC.
Funds: 15000dn.
Rescue loan: 5000dn.

Winning conditions:
Culture: 100
Prosperity: 75
Peace: 75
Favor: 75
Population: 10,000
Time limit: 40 years

Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Bob the Lethargic
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Your replacement, Germanius Tarsus, hurriedly enters. "Ex-Governor Lethargic, the Emperor has just made a another demand for more pottery and oil, an army to serve in Gaul, and more Helvetti barbarians are approaching through the forest. What am I going to do now that you've been promoted?"

Lethargic shakes his head in sympathy for the new governor. "Another impossible request? What does that old drunk want, blood? You'll just have to do the best you can. When the Emperor first assigned me to this province he promised rich resources and trade. He also forgot to mention that the land was plagued with every disaster the gods could think of, inflation was rampant, and that he expected me to fight major battles in Gaul instead of Julius Caesar. I should have been suspicious when he gave me 20,000 dinarii to start. With 100 percent Culture, the city ended up looking like a cross between Disneyland and Cambridge University. I have a strange premonition that if I stay around any longer, other nasty surprises are due."

Germanius shrugs. "But you handled it well governor, I mean ex-governor. You only provided pottery, furniture and oil to the two large and four luxury patrician palaces you built. You kept the rest of the population in small casas and a few large tents. You sold the excess pottery, lumber, oil, fish and fruit to the natives while taxing everyone 10 percent. You've won two foreign battles and defeated the local raiders. Your income has been quite large despite rising worker costs and prices. You have created the most cultured city in the empire with a rating of 100. And just now your population has just reached 10,002 and with a peace rating is 52. You also have a 98 favor rating with the emperor. All this was accomplished in just 12 years. And now you've just been promoted. What are you going to do now?"

"I'm going shark fishing with Pontius Pilate. He doesn't know it yet but he's the bait after talking me into taking this assignment."

---------------------------

Playability - 4.0
Hard level not for the faint of heart. Overall well done but I had two minor complaints. Dock space is limited with no location available to place two docks together. As a result shipping has a tendency to jam up. You have to allow for dock waiting lines. With it being a large map, traders will not be able to get across the map fast enough to allow full trading capability even with the help of the natives villages. Imports don't reach their full potential due to the length of time it takes for traders to walk from the south to the north of the map even with an efficient trade route. An entry and exit located on adjoining sides of the map instead of opposite sides would have allowed faster land trading providing more clay and olives for local manufacturing. But these are my only complaints.

Balance - 5.0
On the hard side but with enough interest throughout the scenario. After the first two demands, the requests tend to be too large to fill. You might end up ignoring them and just bribing Caesar to make up the favor lost. The foreign battles are winnable if you build your military quickly enough. Handled the first one with two full cavalry legions and the second with one infantry and a cavalry legion. Sent only a token force of one cavalry legion for the third distant battle expecting a major attack on my city and then bribed Caesar to make up for the favor loss. Money tends to be critical until you build your palace block. After that income is not a problem.

Creativity - 5.0
The scenario has a nice combination of items in the design. It is a unique combination of requests, battles, and city building.

Map - 5.0
It's an outstanding looking map. Well detailed with a great textured look. Looks and feels like the south of France. It has an interesting starting puzzle about the road to Rome when you start up. There's also enough room to build the large blocks of housing I prefer to make.

Story line - 5.0
The story line correctly covered all the essentials needed to play the scenario.

With a lot of prior planning and some bribes I was able to solve it in Oct 62 BC with a final score of 100 Culture, 67 Prosperity, 52 Peace, 98 Favor and a population of 10,002 with 34,110 dinarii in the treasury.

This difficult scenario is meant for advanced players willing to plan out their city before they start playing. Going for the fastest win time can offset some of its difficulty level. Beginning players may get frustrated trying to balance everything at once and make it a profitable city. Players looking for more military action could delay winning it past 61 BC to get involved with large numbers of enemy invasions that will occur.

Nice scenario Pontius!

Pontius Pilatus
File Author
At the time I was very pleased by the review done by the revered designer Bob the Lethargic(where are you?) of C3 scenarios. Later on I discovered some flaws not spotted by Bob.(Fixed march 14 2006)
Another fix 19-03-2007

[Edited on 03/19/07 @ 02:31 PM]

Pontius Pilatus
File Author
Another update, numbers in scenario, description and online description didn't match.
Added another minimap as well.

[Edited on 05/25/07 @ 01:24 PM]

Antonius Hadrian
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
see below

Balance: 5
see below

Creativity: 5
see below

Map Design: 5
see below

Story/Instructions: 5
see below

Additional Comments:
PERFECT! very challenging, both economic and military, superb map, varied, and with a last moment change. I enjoyed every moment of it
Pontius Pilatus
File Author
Though pleased with a perfect review score, I am worried the last reviewer forgot to expand a little on why it was so perfect in his/her eyes. Antonius Hadrian, please stick to a plan when you start reviewing, don't just let your enthousiasm speak out.
BTW Don't stop reviewing, I'm glad you're doing it and treasure your zeal.

[Edited on 04/14/08 @ 01:10 AM]

Antonius Hadrian grrr.... too much to tell, where should I start?...
Economy: lack of enough places to build dock and the long road from/to Rome made palace building and trading rather hard.
Military: big invasions makes impossible defending without towers with a very good positioning (had to restart the map because of that). The native unrest destroyed half of my plebs, btw. Good one!
Design: I agree with Bob, fine craft!
Story: Good. Nicely told, with enough hints

The high culture makes this map indeed challenging.
Empire Builder
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Many different strategies can be tried.

Balance: 5
5, from the start.

Creativity: 5
5!

Map Design: 5
Looks good and provides for a variety of strategies.

Story/Instructions: 5
Quo vadis about the story/instructions when the map is this good?

Additional Comments:

All kinds of different terrains/landscapes and challenges from the beginning.

[Edited on 06/04/09 @ 10:31 PM]

dlmaniac
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Additional Comments:
This was by far the toughest map I ever played so I'm glad that I finished it on the VERY HARD level. Fairly easy to make money as the natives buy a lot furnitures but you gotta pull out all the tricks to survive waves of barbarians attack.

At one time the emperor called 4 of my javelin troops away so I had only 2 left to handle probably 8 or 9 invading barbarian legions. I had to carefully place some walls and then used my remaining 2 javelin troops to lure them to where I had 12 towers waiting for them. Just a year after defeating this wave, another wave of 8 or 9 barbarian legions invaded while I had not finished recharging my 4 returning albeit depleted javelins. Wow, that was intense.

My advice: use your walls, towers & javelins cleverly. You probably will have to save & reload many times as well once the military actions kick in. :-)

[Edited on 11/19/16 @ 03:37 AM]

Pontius Pilatus
File Author
Wow, after all these years it is again reviewed, and quite favourable. I am glad it still works for new players.
Florianius
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Its playable.

Balance: 5
In Caesar III i never had a gladiator rise in a not northern province. This scenario breakes the unwritten rule that no gladiator rise appear in not northern provinces.

Creativity: 5
Creative map

Map Design: 5
Nice map, uncommon map.

Story/Instructions: 5
-

Additional Comments:
It was the first scenario i downloaded and i really enjoyed playing it. Thats why i rated it 5.
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Rating
4.8
Breakdown
Playability4.9
Balance4.3
Creativity5.0
Map Design4.9
Story/Instructions4.9
Statistics
Downloads:6,305
Favorites: [Who?]0
Size:50.69 KB
Added:08/04/99
Updated:11/14/10