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Downloads Home » Completed Cities » Tarentum's cartpushers nightmare

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Tarentum's cartpushers nightmare

Author File Description
Anthonius
File Details
Campaign: Military
Rank: Engineer
Mission: Engineer: Tarentum
Difficulty: Hard
Population: 2400
Culture rating: 66
Prosperity rating: 49
Peace rating: 96
Favor rating: 70
Minimap:
A city where the cartpushers from the farms are acting brain-dead. Explanations :

- Granary #1 (located East of the northern small island) is set to accepting wheat
- Granary #2 (located Center of the northern smal island) is set to getting wheat and close to Granary #1, "roadly" speaking
- Granary #3 (loacted West of the northern small island) is connected to another set of farms behind the rocks and set to accepting food

I wanted to make a good-looking Tarentum with farms on the island and weird walls since it's a super easy mission and so far I was pretty satisfied with the result. But even if I won and have to govern for 5 more years, problems started to occur :

Some of the farms' cartpushers (the ones on the large side of the northern small island) don't want to take wheat to granary #1. Instead, they are going to the opposite side of the island, going through all of the city blocks to put wheat on granary #3. What the f... ?

First I assumed that it is because the farm's cartpusher choose the closest granary, whether there is a road connecting it or not, and then try to reach it even if he as to go through a long maze. But right now I can't see the f... why they are going to the farthest granary in the map, both strictly and "roadly" speaking. I need help to better understanding the granary mechanics because right now I feel so lost ahah !
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Statistics
Downloads:13
Favorites: [Who?]0
Size:71.16 KB
Added:01/21/19