A city where the cartpushers from the farms are acting brain-dead. Explanations :
- Granary #1 (located East of the northern small island) is set to accepting wheat
- Granary #2 (located Center of the northern smal island) is set to getting wheat and close to Granary #1, "roadly" speaking
- Granary #3 (loacted West of the northern small island) is connected to another set of farms behind the rocks and set to accepting food
I wanted to make a good-looking Tarentum with farms on the island and weird walls since it's a super easy mission and so far I was pretty satisfied with the result. But even if I won and have to govern for 5 more years, problems started to occur :
Some of the farms' cartpushers (the ones on the large side of the northern small island) don't want to take wheat to granary #1. Instead, they are going to the opposite side of the island, going through all of the city blocks to put wheat on granary #3. What the f... ?
First I assumed that it is because the farm's cartpusher choose the closest granary, whether there is a road connecting it or not, and then try to reach it even if he as to go through a long maze. But right now I can't see the f... why they are going to the farthest granary in the map, both strictly and "roadly" speaking. I need help to better understanding the granary mechanics because right now I feel so lost ahah !