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Downloads Home » Completed Cities » Tarentum's cartpushers nightmare

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Tarentum's cartpushers nightmare

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File Details
Campaign: Military
Rank: Engineer
Mission: Engineer: Tarentum
Difficulty: Hard
Population: 2400
Culture rating: 66
Prosperity rating: 49
Peace rating: 96
Favor rating: 70
A city where the cartpushers from the farms are acting brain-dead. Explanations :

- Granary #1 (located East of the northern small island) is set to accepting wheat
- Granary #2 (located Center of the northern smal island) is set to getting wheat and close to Granary #1, "roadly" speaking
- Granary #3 (loacted West of the northern small island) is connected to another set of farms behind the rocks and set to accepting food

I wanted to make a good-looking Tarentum with farms on the island and weird walls since it's a super easy mission and so far I was pretty satisfied with the result. But even if I won and have to govern for 5 more years, problems started to occur :

Some of the farms' cartpushers (the ones on the large side of the northern small island) don't want to take wheat to granary #1. Instead, they are going to the opposite side of the island, going through all of the city blocks to put wheat on granary #3. What the f... ?

First I assumed that it is because the farm's cartpusher choose the closest granary, whether there is a road connecting it or not, and then try to reach it even if he as to go through a long maze. But right now I can't see the f... why they are going to the farthest granary in the map, both strictly and "roadly" speaking. I need help to better understanding the granary mechanics because right now I feel so lost ahah !
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Brugle You are more likely to get an answer to a question in the Caesar III: Game Help forum. (I just happened to be looking at the Downloads today.) If you want to discuss this further, do so in the forum.

The answer to your question is in the Caesar III: Game Help forum thread "Cartpushers, traders, etc. - which building is nearest?". Granaries are mentioned in the last paragraph of reply #5.
File Author
Thank you I will check that ASAP ! I already started a new Tarentum but still, I was really confuse by that weird behaviour, hope I could find an answer.
File Author
Ok I found what I needed to know, but as I understood the mechanics, I have absolutely no idea how to fix it in this case. I basically have to replan everything to avoid messy good/food travel in the city. But as I speak I just finish a stable version of Tarentum with same goals, I will post it.

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