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Downloads Home » Scenarios » 3 Levels of Peace (Non-Desert)

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3 Levels of Peace (Non-Desert)

Author File Description
Eraserhead
File Details
Climate: Northern
Difficulty: Hard
Population goal: 6000
Culture goal: 60
Prosperity goal: 100
Peace goal: 40
Favor goal: 60
Minimap:
3 Levels of Peace (Non-Desert)

This is the non-desert version of the peace levels. Same concept as the first batch of scenarios, with their military elements removed and replaced with a different set of challenges. Some were edited more than others, with the third map getting a huge chunk of the edits.

Via Cassia is based on the Italia map by Marcus Dominus which is in the downloads section. The Lost Colony is from a map called Roanoke, which is part of the "New World" campaign by Dragon2. It's an alternate map though and was designed by Incontinentia (as indicated in a scenario design forum thread on Roanoke). Terra Nova is based on a map called New World by etts which is in the downloads.


Level I
Via Cassia
"The Price of Peace"

Twin tasks of dealing with an export emergency as you wind your streets thru the existing native settlements.

Requirements:
Culture 50
Prosperity 50
Peace 40
Favor 60
Population 3000



Level II
The Lost Colony
"Transport Efficiency"

Moving goods across the 3 strips of land will be a main concern. Plus, you'll need to import more than a few items to address your city's lack of raw materials. A few abandoned mines may offer some help. Loaded as a saved game.

Requirements:
Culture 60
Prosperity 100
Peace 40
Favor 60
Population 6000



Level III
Terra Nova
"Population Attraction"

Having dealt with finding enough space for your population, the goal now is to find enough population to fill up your space.

Requirements:
Culture 40
Prosperity 80
Peace 60
Favor 80
Population 18000





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Statistics
Downloads:254
Favorites: [Who?]0
Size:196.32 KB
Added:12/09/17