With apologies to the designer Eric Hurtebis, but I needed to make a couple of edits to his Venicia scenario. One was a fix to a complete stop in immigration because of an enemy army getting stuck. It happens near the 30th year when invaders enter a patch of land on a corner of the map. It's not accessible from the main islands and can't be reached with a javelin army. I simply edited the patch of land by adding a spot for a bridge connection.
One other change I made was to include large temples (for aesthetic reasons). Only small temples and oracles were allowed in the original scenario.
Apart from these 2 edits, everything else is left as it is. (I included the edited version of the map I played in the uploaded file.)
As to the city, I initially had the idea of it being more densely-packed but in planning and actual gameplay the city eventually grew with a little more breathing space between houses and structures.
Some building guidelines which I set:
- forts off the main islands
- industry off the main islands
- as much housing on or near the coastline
- only large temples to be used
- markets, fountains and bath houses upgraded
- placement of 2x2 plazas in parts of the city and
space for a main piazza
- all housing at grand insulae (didn't follow this
one as I went with villas on one island)