The Emperor has sent you to a new world! Across a vast sea you discover a great muddy river, longer even than the Danube river! Your settlement, named Amazonium, is on the banks of this great river.
Beware Governor, the Natives here cannot be reasoned with. They will eat you long before any attempts at communicating bear any fruit. Leave them be and they will do the same. Encroach on their land, and be prepared to wipe them out.
Unfortunately, shortly after your arrival at your new city Rome begins to spiral into economic collapse. As you are the governor of the only remaining Roman Colony on fertile land, the Emperor will lean heavily on you to feed his people, as well as yours.
As the global economy continues to spiral downwards be prepared to defend your city from rivals of the empire, who wish to seize your fertile land for themselves.
The goal of this scenario is simply to survive the fall of rome, while providing a prosperous life for your citizens.
Be warned, this map is not quick. It is intended to be a marathon. While some expert players likely can hit the population goal somewhat easily, the real challenge lies in completing the survival time. The difficulty of this mission ramps up the closer you get to the end.
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In general nice playability, but the problem is that at some point of time it is just become boring to play, there is no element of "entertainment", for example events like sudden large invasion or gladiator revolt or emperor request of some exotic good... Replayabilty is also not strong side of this map, seems that if I play it once more I would make all pretty the same way
So easy to play that it is more or less linear way to the win. No real challanges encountered.
- Farmland is just infinite, I think it could be possible to feed 30 000 people with this farmland!
- Invasions are not the problem at all, however bearing in mind that there is no weapons small invading forces makes some sense (from the other side it could make real interesting challenge if author make some work on balancing the invasions strength and maximum theoretical possibilities of governor's cav+auxilia army which could be also reflected in storyline (no iron in amazonia, too far from home to supply weapons, iron age tech not available).
- I have no idea what is the purpose of those tiny emperor requests, they make no sense at all, I just made presents each year and ignored all requests.
- Price changes does not affect anything, I make stable cash flow blindfolded, selling wine and furniture, if author made some adequate price changes this would possibly prolongue the game as much as was foreseen in storyline;
- The river bank is very complex, I understand the reason was to make it as realistic as possible, but I did not like those "fishing hunt" searching for 2-3 places for wharves through all the map;
- Entry point is pretty close to city start which does not create any delay in development;
- The good idea of non-domestic natives failed because they occupy very small places on the map and could be easily avoided;
- I do not understand the sense in the eqarthquake, but have a feeling that this is the attempt of author to make map more interactive, like demonstration of some volcano eruption whatsoever?;
- Good things: low cash at the begginning makes some problems, but not very much; wages for those nasty plebes are rising pretty fast, it is nice balancing idea.
I have never seen such an idea of Roman far adventures, I think it is unique and first time here, so best mark fits it.
Map Design: 5
The main reason I played this map was cool map design, it is just wonderful, when you play you feel like in jungle, with mosquitoes flying around, snakes and spiders walking behind. A lot of small details inspire very much!
Story is connected with creative idea, but could be much better, for example the ecnomomic drop is mentioned but no real events during play remind about it. In general I would say that a lot of interesting creative ideas in the story are mixed alltogether without normal logic.
I think this map and Mysterious Dragonisle map (http://caesar3.heavengames.com/downloads/showfile.php?fileid=1331) opens (or resurrects?) new direction of map building for C3 - maximum attention to map details and minimum attention to the logic and playability. This is great but would be perfect if such maps are supplemented with real challenges and obstacles during walkthrough, additional replayability potential (when different playstyles, strategies and decisions make the same success), so that they could not be done in 2 hours in the evening.
[Edited on 02/22/17 @ 03:17 PM]
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Map Design: 5
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Additional Comments:i love the map design but its pretty boring