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Author |
File Description |
Andokai Camanis |
Posted on 06/23/16 @ 03:33 PM
File Details |
Climate: |
Northern |
Difficulty: |
Normal |
Population goal: |
12000 |
Culture goal: |
50 |
Prosperity goal: |
70 |
Peace goal: |
50 |
Favor goal: |
0 |
Minimap:
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An unknown Gouverneur with no name is sick of following Caesars instructions after so many years...
He wants to escape from him, so he decided to take a ship and some of his men to a journey far away from the Roman Empire.
The Gouverneur set sails to the southward direction with no special target only in hope to find some piece of land which is completely unsettled.
After a long time he finally arrived at a big island which is full of ice, mountains and very cold climate.
Living here seems to be really hard since the large below-zero-temperatures will allow almost no food-growage.
However, it is time to build a large major city on a new discovered island where no one set a foot so far - and that under very harsh living conditions.
Time to start a new life, Caesar will never know where this Gouverneur fled... |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Narf |
Posted on 02/02/19 @ 09:26 AM
So I can just build, not care about military action and not even care about what Caesar thinks? Just what I was looking for - awesome!
Or so I thought ...
The potential for arms sales is huge, totalling at 76 carts per year if I remember the number natives' number correctly. And the natives themselves are both close to mining sites AND only need a single mission post - all within 3 tiles of each other. Just setup a small industry next to them and you're set for money; this was clearly the intention.
There's also marble - meh, you'll use maybe a single quarry's output per year, but cool to have it. I guess it's a good trade if you want to save on workers.
But out of the consumables, it turns out you can only fish, grow wheat and chop some trees. Disappointing at first, but after you see the farming land locations it kind of makes sense - fitting the most farms on limited coastland (competing with wharves and reservoir placement) is a nice challenge.
That almost all trees are on the farmland adds to it.
Kind of weird that you're surrounded by water, yet have no clay. I like to have a productive way of dumping excess workers, but whatever - 5 trade routes provide you with everything you need.
Occasional iron mine collapses are annoying if you're looking to build an eternal city, but I guess taxes will cover your income later. There's also water contamination and wolves, one of the packs being on an unreachable high ground - makes for a nice zoo, nice touch. :)
However, the first big disappointment is the promise of Caesar never finding you being false.
Maybe it's not an issue for fast players who complete scenarios as soon as the peace rating allows it, but I like to take my time and I want to play for a century, ironing out every single detail.
After Favor dropped to 10, Caesar's legionnaires were coming and I had to quickly setup a wall with towers and some of horsemen to hold in front.
Military Academy is not allowed and there's barely any room at the entrance (right in front of my farms no less) for walls - a real troll move! The horsemen didn't survive, but the ballistas did their work and chased off the remaining few soldiers. I started sending regular gifts to Caesar after this.
To the author's credit, I don't know if it's even possible to make it so that Favor doesn't matter, but if that was really the intention, it's way easier to send them 10 fish every few years or something ...
Anyway. After sorting all of that out, I went back to building. Planned and built 4 new blocks, solved a wheat distribution problem, all while putting excess workers into a pre-planned palace block. I had everything built for it, and just as the time for evolution came that's where it all went wrong ... No second type of wine! You can import vines from 3 sources, but all of that counts as 1 and nobody sells the ready product.
I couldn't have the glorious city I had planned for and that just took all the fun away from me.
I don't want to say it's a bad map, because it's not - it has some cool features and it presents a nice set of planning challenges. But it also looks like a sandbox map and it doesn't deliver on that. |
wernerHF |
Posted on 02/15/21 @ 12:01 PM
Playability: 4
(Insert Playability analysis here)
Balance: 4
(Insert Balance analysis here)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
Very good map, had to try 4 times.
Thank you
:D |
HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 461 |
Favorites: [] | 0 |
Size: | 47.73 KB |
Added: | 06/23/16 |
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