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Roman Trier

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File Details
Climate: Northern
Difficulty: Normal
Population goal: 15000
Culture goal: 85
Prosperity goal: 90
Peace goal: 100
Favor goal: 100
Northern Gallia, 14 AD

30 years of relative peace and silence in the Roman Empire has ended. The crushing and treacherous defeat of our legions in Teutoburg forest by Germanic tribes has naked our northern borders for unstoppable barbarian attack. They already crossed the Rhine and invaded Gallia province. Our northeast garrisons reported about thousands of camp fires on the far bank of the river. Should the Rome resign now against new series of barbarian attacks? Of course we shall win, but now we need to gain some time to prepare for this bloody Germans! The Emperor is now drafting to the army new citizens by extraordinary measures, decimations and confiscations. Our far garrisons from Pannonia and Noricum are coming to restrain the Rhine border, but it seems they will approach too late.

You are asked to build up the military outpost behind the crossroads from North to South on the bank of one of the Rhine branches. Don't possess on kind attitude of local population - they also want to take a piece of Roman flesh using first opportunity. Local tribes already control almost all fertile land in the area. So you may need to pacify some of them to produce food for your soldiers. Remember - starving soldiers are worse than enemy!

It is unlikely that barbarians will pass through this strategic place, so prepare for long and exhausting battle. The river provides good natural defensive line, but to prevent barbarians to cross the river in several places we need to build fortifications along the west bank rapidly. For this purpose be ready to supply requested timber in time. Unfortunately, your province is scarce of metals, especially iron for weapons production. The city of Lugdunum is already ordered to supply you all iron they could mine. Hopefully it will be enough to establish your own army. Nevertheless it may be necessary to find extra iron in local rocks to supply weapons for newly formed Roman army deeply in the Empire.

At first you will need to establish strong army and decide persistent issues of supply goods for Empire needs. We believe that sooner or later your energetic efforts and solid defenses will force barbarians to lose their offensive spirit and come back to peaceful life in their hovels. No war is endless, is not it? To strengthen our successes it is highly needed to demonstrate Roman superiority for those who are still in doubt. With your wise governance the province shall become a new magnificent city, serving as a shining civilization gate to the Empire for barbarians to finally ensure their loyalty!
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File Author
This file number is 555, WOW, great luck! 555 Scenarios created by all of us!

This is really fateful! Especially for C3, because of this famous unique extension *.555! I am going to celebrate!
Senseisan Uploaded an attempt , 22000 guys , 4x100 ratings ...
I fear for aesthetic !
The key ( and bottleneck ) is walkers , and I had to trick all the culture buidings needed only for rating by connecting them to a single tile of road , greatly lowering the number of culture walkers roaming the map !
Beware that if you are too near the walkers limit , you must rely only on towers for defense , as your squadrons vanish when send out of the fort ...

[Edited on 04/05/15 @ 09:17 AM]

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