A city build to last forever. Uploaded and recorded on youtube, https://youtu.be/M3EiVTeA7DE.
Based on the study of player equi to stop ghost generation, and the discussion of population needed to stop further ghost generation can be seen here
http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=st&fn=2&tn=7546&st=96#post97
http://caesar3.heavengames.com/downloads/showfile.php?fileid=1049
Running for weeks to reach 100,000 AD for more than 100,000 years, with 15,668 calculated but 15,666 actual population, only 2 ghosts exist. Extensive prefecture coverage to test the theory of fire-proof normal climate city. Using calculated food and goods consumption for Luxury Palaces, with vegetable purely supplied by import. Budget balancer trick using partially-maned warehouses, so the overall city fund only grows at approximate 500 Dn per millennium, thus needing millions of years to reach the cash upper limit.
OMG, counting, really crazy attempt. You are widening limits of the game, really. It seems C3 is going to be material for scientific experiments.
What do you think about testing another "maximum/minimum possible option" - maximum debt size? :) For example, -100 000 Dn in red color would be good first try. I think for this at first you will need perfect rating of favor at the beginning of experiment and "gold surplus of own funds", maybe 100 000 Dn to keep favor stable for decades/centuries...
What is your assessment on this idea? Is it possible?
Senseisan
Posted on 04/07/15 @ 03:36 AM
Very nice work on equilibria !
counting File Author
Posted on 04/18/15 @ 06:19 AM
Maximum debt should be -2^31. However, no one actually tested it yet (as far as I known, without directly modifying the save file)
In order to test it as an experiment, I think a city with absolute Rome legions proof using tower maze should be the way to go though.