On this level you have very rich in farmland province at your disposal. Caesar's requests are big. The only big problem you have to deal with is the AVERAGE EARTHQUAKE which will frighten your citizens. The goals are the same as set in the previous level.
Mission details :
Starting year : 298 BC
Rank : Procurator
Mission difficulty : HARD
Additional information :
Special events : Rome will occasionally RAISE / LOWER WAGES ! Clay pits flooded ! Rome will periodically CHANGE THE PRICES of the goods you will trade ! Land routes' problems. Fishing is disabled.
Military activity : NONE
Highest level of housing : Grand villa
ONE TYPE OF WINE available.
Earthquake : YES
Thanks for your maps! They are welcome and refreshing distraction. I am missing how to go about completing some of Caesar's requests, however. For example, in his scenario, Caesar requests 12 marble. He also requests raw materials like iron or vines, which can only be imported. Further, in other scenarios, he will request voluminous foods and goods early in the game. Based on the copy/paste from a forum post below, I don't see how this is possible.
"Caravans won't sell and dockers won't leave the dock to sell if the amount in warehouses has reached a limit.
For weapons and marble, the limit is 10.
For raw materials, the limit is 2 plus twice the number of workshops.
For foods and goods used by houses, the limit is 10 if the population is below 2000, 20 if the population is 2000-4000, 30 if the population is 4000-6000, and 40 if the population is over 6000."
For marble, this is hard capped at 10, so obtaining 12 marble on this map isn't possible. I suppose for vines or iron one could spam the workshops (but that is A LOT of workshops). For early goods and foods requests which can't be produced on map, one would have to balloon population (not even sure one would have the funds to do this). Is this the intended design? Some requests are auto-fail?
I am playing through your scenarios, which, again, are great! But I am hung up on this.