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Downloads Home » Scenarios » Conobaria

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Conobaria

Author File Description
Divertirti
File Details
Climate: Northern
Difficulty: Normal
Population goal: 3500
Culture goal: 48
Prosperity goal: 35
Peace goal: 52
Favor goal: 71
Minimap:
For the first time in your training campaign, you're sent to establish a new city in the northern Roman provinces. The North has been known as a wide wilderness with very dangerous lands. The immediate danger are the wolves who attack people and kill them before they get to their settlements. Your task is to establish a moderate city.Culture, prosperity and peace ratings are higher, but still modest. You also have a new rank which is accompanied with the new personal salary.
On this level you have to learn how to deal with a new enemy - the local natives, who are indiginous and peaceful as long as you don't disturb them by building on the lands they claim as their own. There is a way to civilize the natives. In order to do so, you have to connect all the native houses with roads and to build a MISSIONARY POST. Missionaries will teach the native leaders a few words of latin...and finally, when the natives accept your presence, they will begin to trade with you !
In order to improve the desirability, you can build ORACLES on this level. They also need 2 loads of marble to be built. Governer's houses, villas or palaces are also a new way for you to improve the desirability. Your house (as a governor) becomes the most desirable address.
All the requests from the Emperor should be executed by the imports you have to provide.

Mission details :

Starting year : 384 BC
Rank : Quaestor
Mission difficulty : NORMAL

Additional information :

Special events : Rome will occasionally RAISE / LOWER WAGES ! Iron mines collapse ! Rome will periodically CHANGE THE PRICES of the goods you will trade ! Land routes' problems. Simple trade - only 2 trading routes are available. Fishing is disabled.
Military activity : NONE
Highest level of housing : Large Villa
Only one type of wine.
New buildings available : Governor's house / villa / palace ; Native mission ; Oracle.

Tips :

1. There is a little water area on this level. You should provide water coverage by aqueducts for long distances.
2. Oracles are more desirable than temples. The oracles satisfy the religion needs for all the gods ! Despite that you still need to build temples.
3. Building on a northern land, you should know that the houses don't burn. This means you don't need prefectures on northern provinces. The prefects are needed only to reduce crime or to calm down the gladiators when they revolt. Still, it is possible to build a city without any prefects.
4. In northern provinces you should stick to 9x9 housing blocks. Every housing block can be provided with water by a single fountain. It must be placed in the centre of the block.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
imrahil_the_elf So in these advanced scenarios, it seems like the caesar requests that come in early on in the games, like 22 oil, require a certain size of city to be built quickly. For example, I had a city of about 1000, and could only import 10 oil, which seems to be some sort of set limit. To be able to import > 20 oil, I would need 3k+ population or so. Is that the expectation from this scenario? To get to such a size of population quickly so the imperial requests can be satisifed? Or am I missing something?

Thanks!

[Edited on 02/03/20 @ 09:16 PM]


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HGDL v0.8.0

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Statistics
Downloads:327
Favorites: [Who?]0
Size:41.03 KB
Added:03/23/14