*I've uploaded a city that emphasizes my problems very well. Here it is :
1) I can't seem to maintain good levels of furniture and pottery all around my city, which makes my insulae unstable (they often revert to small casa because of no pottery). Would more markets help in this situation (maybe to get some goods from warehouses far away)?
2) I feel like I don't grasp the concept of forced walkers very well. I try to make blocks of housing with services around it and gatehouses blocking the paths, but sometimes (and especially with markets) I don't feel it works that well.
3) When I import food (wheat in this mission), it gets stocked in the warehouses. But from what I understand, if I set my granaries to "get goods", they can't send a mega-cart to. This results in empty granaries and warehouses full of food, which is greatly annoying me.
(I also have unemployment problems, although this could be fixed easily by destroying some of the houses. I was just hoping to have patricians soon which would make the labor force smaller and more adapted to my needs).