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Downloads Home » Scenarios » Caesarea Battle

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Caesarea Battle

Author File Description
bihary
File Details
Climate: Desert
Population goal: 5000
Culture goal: 70
Prosperity goal: 90
Peace goal: 60
Favor goal: 80
Minimap:
CAESAREA BATTLE

Hail governor,

"I have summoned you to discuss the grave matter facing Rome. Due to the draught of recent years and the turmoil in Egypt, our food supplies are quickly depleting. Prices of food-stuff are on the rise across the empire. To avoid disaster, we will build a chain of farming colonies in Africa."
"I am sending you to Caesarea where you will establish a prosperous trading city that supplies food to the empire. Caesarea should be the distribution center in this campaign, I hope you can make the city desirable enough to attract our richest merchants to settle."
"The province is rich in farming lands, and there are a few abandoned mines in the mountains by unfrequented side-roads. Unfortunately, we have a shortage of skilled craftsmen, you will have to import the finished goods you may need."
"Some of the locals are relatively friendly, and may become valuable trading partners. Other tribes, and the Numidian raiders roaming the area, are however posing a military threat. You cannot build defensive fortifications on the treacherous sand, and you have no weapons to arm legionaries. Use auxiliary forces instead to support your farming operations."
"I have faith in your governmental skills to found our African trading capital and save Rome from the disaster of famine."

*******

Saved game scenario - Based on Caesarea but with fine-tuned raw materials
No workshops
No weapons, no legionaries
No walls, no towers

This scenario is intended to test your skills in managing long-range food transport and building high-level patrician housing. Military challenge is present, but moderate.

Climate: Desert
Difficulty: Hard
Population goal: 5000
Culture goal: 70
Prosperity goal: 90
Peace goal: 60
Favor goal: 80
AuthorReviews   ( All | Comments Only | Reviews Only )
DDR Jake
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5

Fully playable.

Balance: 5
Caesar's requests put a strain on my already faultering economy early in the game and dealing with all the attacks was very straining. If anything though, attacks could have been larger towards the end. Even the 2-in-1 attack was easy to destroy with just 2 Cavalry and 4 javelin armies.

Creativity: 5
Yeah, I loved the pressure of no workshops. It was good!

Map Design: 5
I absolutely hate desert maps. This one was enjoyable despite that. The terrain was unpleasant and food placement tricky to work around. Yep, it was a great map to play.

Story/Instructions: 5
I'm not keen on stories for these maps, but the constant demand for food really made me feel like the breadbasket of the empire.

I enjoyed this one as much as Lugdunum, perhaps more because the invasions were not flawed. Great stuff!
Fanakick
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
Very much enjoyed this! I'm not the kind of player who immediately retries the map for more perfection. But I would surely play the map again, and as the saying goes, there are several ways to Rome in this scenario which is great.

Balance: 5
It's surely the biggest challenge I met so far in C3 (I haven't played many user scenarios though). Not so experienced players might find it too hard, because money is a constant issue until you have luxury housing. And military without legionaires unusual as well, brought me out of the comfort zone. For my level it was just right.

Creativity: 5
The "no workshops" idea is definitely unique to me. In the career missions, the notion of exporting iron would have had me chuckle.. in this map I was already keen on earning a fortune with it. Then I realised that it's a sea trade route and where the suitable spots are!

Map Design: 4
As mentioned, the map adds to the exporting challenge. At the end I thought the area was a bit too small to make food transport really an issue. Next time I could try without the little patch of farmland of the natives.

Story/Instructions: 5
Fits perfectly to the challenges and requests.

Additional Comments:
Florianius
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
-

Balance: 5
-

Creativity: 5
Very creative. Very interesting not to allow Legions and walls. More an economic mission than a military mission.

Map Design: 5
Nice, interesting map. But, ... i would have placed some trees or small bushes. It would look a bit better with vegetation, i think.

Story/Instructions: 5
-

Additional Comments:
Interesting map and interesting game play. Quite different from other maps. You dont get a lot of money from trade, so it is quite difficult in the beginning to import expensive oil an whine for patricians.
I really enjoyed the scenario: Thats why i give a 5 rating.
trolgu
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Good timing of the events

Balance: 5
Nice military challenge

Creativity: 5
Nice idea without workshops, towers, ..

Map Design: 5
The challenge of water distribution was greater than that of food transport :)

Story/Instructions: 5
Good motivation for this scenario

Additional Comments:
In my attempt the route to Carthago Nova was not opened to limit the housing level to Grand Villa.
One of many options that this scenario offers.

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.8
Story/Instructions5.0
Statistics
Downloads:1,008
Favorites: [Who?]0
Size:42.35 KB
Added:11/25/12