"The Senate calls upon you to complete the consolidation of southern Italia into the empire. You are to establish a trading outpost at the town of Brundisium."
"Availability of raw materials and farmable land are both limited in the area, but Rome still expects you to build a prosperous city that contributes to the trade and culture of our growing empire."
"Do not neglect your defenses. Significant military activity is reported in the province by the Etruscans who also have allies among some of the local tribes."
"The Senate has faith in you. Prove yourself and enter the ranks of successful Roman governors."
*******
Lack of furniture limits housing
Fishing is possible
Iron must be imported to build weapons
This scenario is intended to capture the feeling of early campaign scenarios, but at a higher difficulty.
Climate: Central
Difficulty: Hard
Population goal: 3000
Culture goal: 50
Prosperity goal: 35
Peace goal: 65
Favor goal: 60
Nice little problem to extract enough fish from the islands ...
Won in Jan 485 at VH level whith pop' 4000 , ratings 100,50,67,100 , whith my usual criteria ( no twinned houses , using only self-merging 2x2 spots ) .Anybody in LI , defense 6 javelins and 36 towers .
bihary File Author
Posted on 11/13/12 @ 12:05 AM
Thank you for playing Senseisan. I hope you enjoyed it. A few questions:
How did you get up to 50 prosperity?
What does it mean "twinned houses" and "self-merging 2x2 spots"?
What does it mean "Anybody in LI"?
Do you think the difficulty rating "Hard" is appropriate for this scenario?
I am playtesting another scenario, I hope I will upload it next week.
Senseisan
Posted on 11/13/12 @ 11:34 AM
Prosperity is caped by housing level .
If all houses are LI ( little insulae ) , max prosp' is 50 .That means I can't use low level houses for labor access .
No twinned houses means that there is at least a tile between 2 houses .
I use for building only the spots where 4 little tents merge in a 2tilesx 2tiles large tent.
The food logistic problem can be more hard to solve using blocks ( I use obviously long walk , as having little insulae for labor access in the islands is quite impossible if you don't use this way of building cities ).As long walk spares a lot of workers for services and money for buildings , I could afford an heavy towerd city wall , crushing easily invaders . Whithout this 36 towers , dealing whith invasions can be a little hot .
[Edited on 11/13/12 @ 12:02 PM]
bihary File Author
Posted on 11/16/12 @ 03:04 PM
I playtested the scenario at "not so very hard" level. This means I start with reduced very hard money + with reduced very hard bailout, but I avoid the 200-300 problem by switching to hard in that critical period. After that, I again switch back to very hard and face enemy numbers at very hard. I play with blocks. I also built up a healthy tower defense ( about 20 towers). Some battles were indeed hairy. I won with a population close to 4000. My prosperity was about 40.
Senseisan
Posted on 11/18/12 @ 12:00 AM
I usualy bypass the 200_300 bug by a little aquaducts maze at entry point, stockpiling immigrants . At the proper moment maze is deleted and some aquaducts set crossing the path of the previously mazed immigrants . When they hit aquaduct , they are redirected and the whole crowd rushes home ...