Just a brief introduction. I wasn't going to release this scenario, it was made for fun for some buddies. But then it got interesting so I thought some of you might want to try it. It's one of my VOW, or Valley Of War, series, which have a lot of emphasis on battle, inspired by the Tower Defense concept, so it might not be suitable for some of you who don't like heavy military actions. Enjoy, rate/review/comment or anything you like.
WARNING! READ THIS FIRST! There is a spoiler at the end of this text, just because I think it's only appropriate to tell you, to some of you who wants to know. There's a spoiler indicator there so if you don't want the map spoiled for you, scroll down slowly and stop reading when you see the spoiler tag.
MAP NAME : Hi-Mediolanum-VOW
Hi-Mediolanum (II) Valley Of War
"It's over, Hannibal! I have the high ground!"
Hi-Mediolanum Valley Of War
City is besieged
Very easy - 27,000 Dn
Easy - 18,000 Dn
Normal - 13,500 Dn
Hard - 9,000 Dn
Very hard - 6,750 Dn
Rank : Proconsul
Year : 230 B.C.
The Punic War as it is. The Romans are outnumbered in army size, but we have the advantage of terrain! Drive back the Carthaginian onslaught and construct a prosperous city that makes the Northerners green with envy.
The enemies number in the hundreds. They will not let you build your city at the end of the valleys without a fight. Your legions alone will not suffice to hold off the attacks. You must utilize city defenses built on strategic locations to even the odds.
Assuming you can survive the Carthaginian attacks, build a city that can hold 9,000 denizens, with matching prosperity rating.
Choose wisely where to begin your city first. The map is huge, and resources are scattered. Expansion gets difficult later when you have to transport goods from one end of the city to another.
The enemy armies number in the hundreds. Also, those are Carthaginians. Their elephants will prove hard to defeat. You'll have to rely on all your military access to defend your city.
The local natives aren't too fond of having the Romans staying over. Don't be surprised if you get attacked from the back as well.
Oracles warn of an impending earthquake.
Halfway through the map, when the earthquake occurs at the leftmost corner of the map, the tremors stretch towards the edge of the map and then to the access ramp of the hill, rendering about 10% to 20% of the map unusable since there is only one access ramp there. Although this was unintentional, it does add a notch to the difficulty of the map, especially for those who started out at the fertile meadows located near the left corner of the map. After the earthquake cuts through that location, the houses immediately perish due to lost access.
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