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Downloads Home » Scenarios » Hi-Athenae II

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Hi-Athenae II

Author File Description
Hikumi
File Details
Climate: Central
Difficulty: Hard
Population goal: 7500
Culture goal: 60
Prosperity goal: 60
Peace goal: 90
Favor goal: 90
Minimap:
This is the last of my first 3 maps trilogy. First thing's first let me get one thing straight: my maps aren't geographically or historically correct. The emphasis is on the design of the map. I'm not good at writing long stories either, so I hope you can overlook that. Please rate, review and comment if there are any things you'd like to see improved in my maps. Thank you.

Hi-Athenae II

Central provinces
Large province
Many invasions likely
Hard assignment

Brief description:

A strategically located port city in between Roman trade routes. The empire knows this, but so do barbarians. Defend your city and construct a flourishing harbor city worthy of Rome!

Detailed description:

The year 20 AD. Having been promoted to Aedile after a successful assignment in Corinthus, the next challenge takes you to the neighboring harbor city of Athenae. It would make a strategic port city, located in between trade routes of Roman cities. Your assignment location isn’t any less appealing. It consists of 2 mysterious twin islands. It also rather rich in farmland. However, it serves no purpose, for the climate in Athenae disallows for farming food. On the other hand, the surrounding waters are rich with fish reserves, making meat your main food supplement. Your trade partners would have the food you require to further evolve your dwellings. The downside is that Athenae is not perfectly safe from threats; there are possibilities of barbarian invasions from the north-western mountains, and attacks to Corinthus from Cyrene may lead to Athenae too. There might also be attacks from Byzantium. If you can secure your city, be sure to assist in Syracusae’s defense too, which is under siege by Leptis Magna.

Objectives:

You are required to build a city of no less than 7,500 population. The culture and prosperity requirements are average at best for such a location, but the peace and favor would have to be up to standards.

Winning conditions:

60 Culture
60 Prosperity
90 Peace
90 Favor
7,500 Population

Hints:

At the first glimpse of the map, resist the urge to start across the river if food is your main concern. Remember, you cannot grow food on farms in Athenae, so the farmland on the elevated land serves no purpose until later when you begin to grow olives and vines.

The road stretching across the map to the other end is just for aesthetics. The entrance and exit of the map are both located at the same corner.

If you decide not to build across the island, you can bottleneck invasions by building only 1 bridge.

Even if you decide to build across the island, you can bottleneck invasions by engaging invaders right at the entry point at the corner of the map.

The only way across for trade ships is through the canal in between the islands. It is recommended that you build only ship bridges, otherwise trade ships can’t sail through low bridges.

Scout reports:

Your starting funds aren’t very high. It is not recommended to start importing other foods too early. Instead, you should focus on starting exports as early as possible, before price falls hurt your profits.

Even though the winning requirements aren’t very high, the limited space of the twin islands prohibits you from constructing grand monuments such as statues, governor’s palace, Colosseums or a Hippodrome. You also cannot build walls, towers or gatehouses. You will have to rely on troops for defenses.

The demand for food commodities across the empire is sure to increase the prices. So is, however, the demand for weapons.

The Emperor may have need for a few of the commodities available in your area. Be sure to have a few of everything.

People say a triumphal arch would look very appealing in this port city. If only the Emperor would request you to help a Roman city…

Changes:

-Changed terrain set from Northern provinces to central provinces.

-Reduced the farmland areas in the map a lot.

-Reduced total number of requests from Emperor, but also increased the amount of goods requested in one request.

-Increased number of attacking troops in invasions. Also added a few more invasions.

-Increased winning requirement of culture and prosperity from 50 to 60. Also increased winning population from 6,500 to 7,500.

-Revised price changes. Now most exportable goods will decrease in prices, and importable goods will increase in prices, except for a select few.
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Statistics
Downloads:322
Favorites: [Who?]0
Size:41.28 KB
Added:08/06/12