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LMF-Leptis Magna Fight

Author File Description
File Details
Climate: Central
Difficulty: Very Hard
Population goal: 10000
Culture goal: 80
Prosperity goal: 80
Peace goal: 80
Favor goal: 80
Leptis Magna v3

Central provinces
Enormous province
City is besieged
Extremely hard assignment

Brief Description:

The year is AD 30. Congratulations on your promotion to Consul. Pack your bags; you are headed for Leptis Magna, just south of Syracusae by sea. Nothing much, just your average coastal city. However, we’ve got threats from the Graecians, marching from Volubilis in the West, and from Alexandria as well as Hierosolyma in the East, who might even stop by at Cyrene should they consider Leptis Magna a tad far away. Use your existing connection with the city of Syracusae to obtain commodities not available in your region. With the current battles going on, there is a high demand for weapons throughout the empire. This land happens to be rich in iron reserves. Syracusae might be interested to buy some for their own weapons manufacturing. Our western neighbor of Thamugadi also has lots of iron, but lack the facilities to make weapons. They would sell you additional iron, and buy your weapons. Be cautious, the Emperor himself might have need for your weapons as well, or even request that you send a relief force. Also, do not neglect your own city, for the Graecians will surely test your defenses.


Obtain 80 in each ratings, and have at least 10,000 living in your coastal city. Take your time in building your city, but not in building up your defenses; the Graecians are legion.

Winning conditions:

80 Culture
80 Prosperity
80 Peace
80 Favor
10,000 Population


Focus on building up your defenses first! You will find the need for weapons to be your first priority; invasions will come early, and the Emperor will request for weapons or relief armies very soon.

You are allowed to build walls and towers. Don’t only use armies for defenses; use everything at your disposal. You even have Gladiators, Lion Tamers and Charioteers should your defenses be breached!

It is recommended to leave trees as they are if you’re not in dire need of building space. The use of natural barriers to bottleneck an invading army is a superb strategy.

If you decide not to build across the river, you can also bottleneck invasions at the hills to the upper left of the map.

Scout Reports:

The farmland in this area is scattered. Your decision of where to begin will affect your choices of expansion. Should you choose to begin inland, you will face challenges of providing water for the people. The farmland closer to the coast is contested by spots for iron mines and marble quarries, as well as threatened by the possibility of a major earthquake. The more abundant farmland is located across the river, but there are 2 challenges here; it is on native land and very close to enemy invasion points as well.

As usual, the geographical layout of this land requires you to use bridges to connect certain locations.

The lake inland has no fish. It is irrational to build wharves there. It also has no links to the empire. Docks would serve no purpose there. Only the river downstream to the ocean has fish and allows trade passage. The lake would only serve as a reservoir point.

There is a great demand for weapons throughout the empire, but we’re not just talking about the possibility of you exporting weapons for profits. The Emperor is sure to have requests for weapons from you, and at a high frequency too. The continuous production of weapons, whether you have legionaries or not, should be your top priority.

The city of Cyrene is located between Alexandria and Leptis Magna. The Graecians are causing problems for Cyrene as well. There are possibilities that the Emperor may request for relief forces to Cyrene, and more than once as well.


-Changed enemy type from Barbarians to Graecians. Also prolonged the time period between invasions, but increased number of attacking units. In addition, reduced number of distant battles by changing most of them to local invasions, and removed local uprising altogether. Also allows the building of walls, towers and gatehouses.

-Allowed the building of statues and governor’s palace.

-Increased winning criteria by 5 each, from 75 to 80.

-Reduced winning population requirement from 17,500 to 10,000.

-Reduced favor gained by requests from the Emperor.

-Reduced the farmland areas in the map.

-Added number of invasion points.

-Removed earthquake, gladiator revolt and iron mine cave in events.

-Removed herd points.
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