An eternal city of the mission Syracusae. Just to show a demo city of varied circle design, and the use of granaries as corners. How to separate industries and logistics, and also the use of on-route performers to support Grand Insula on their way to entertainment buildings.
Since there is no wine on this map, the max prosperity is limited to 80. And I purposely not complete the goal of 40 culture with 1 library short, so you can test the eternal city design yourself. And although the unemployment reaches 16%, but with 5% tax, and above Rome 16 dn wages, citizens are still very happy.