I am throwing this around for comments.
Here is an abstract of the text fighting tables (Pharaoh Directory)
a - Type of Fighting Unit
b - Hit Points
c - Attack Value
d - Armor Value
e - Armor versus Missiles
f - Missile Attack
g - Missile Range
h - Missile Rate of Fire
i - Speed
j - Frequency
k - something
l - something
m - something
n – something
59,Arrow,,0,100,0,0,0,12,0,0,0,0,0,0,0,0
60,Javelin, ,0,100,0,0,0,20,0,0,0,0,0,0,0,0
77,Transport, ,2,75,0,0,0,0,0,0,6,0,0,0,0,0
78,Warship, ,2,300,100,0,0,15,8,30,6,0,4,800,600,400
88,Policeman, ,2,20,5,0,0,0,0,0,6,0,0,0,0,0
98,Plagued Citizen, ,1,10,0,0,0,0,0,0,6,0,0,0,0,0
77,Transport, ,2,75,0,0,0,0,0,0,6,0,0,0,0,0
78,Warship, ,2,300,100,0,0,15,8,30,6,0,4,800,600,400
11,Javelin thrower, ,2,80,4,0,1,5,10,100,6,0,0,0,0,0 ,,1 2/3,10
13,Legionary, ,2,200,15,5,3,10,8,120,11,0,0,0,0,0 ,,2,12
99,Bedouin Infantry, ,3,70,12,0,0,0,0,0,8,100,0,0,0,0
84,Hippo, ,7,6,20,16,19,0,0,0,5,0,0,0,0,0
54,Egyptian Infantry, ,3,150,12,5,6,0,0,0,5,60,0,0,0,0
55,Egyptian Archers, ,3,80,4,3,4,5,10,100,6,40,0,0,0,0
56,Egyptian Chariots, ,3,200,15,8,6,10,8,120,11,0,0,0,0,0
8,Sea People Warships,Warships, ,3,400,120,0,7,8,6,15,5,100,5,850,650,450
46,Roman Archers,Missile, ,3,90,4,3,4,6,9,110,5,50,0,0,0,0
These are comparative data between Normal, Hard, V.Hard
10,Hittite Infantry,Infantry,,3,140,10,1,1,0,0,0,7,40,0,0,0,0
10,Hittite Infantry,Infantry,,3,185,11,1,1,0,0,0,7,40,0,0,0,0
10,Hittite Infantry,Infantry,3,210,12,1,1,0,0,0,7,40,0,0,0,0
45,Roman Swordsmen,Infantry,3,150,14,7,7,0,0,0,4,60,0,0,0,0
45,Roman Swordsmen,Infantry,3,190,15,7,7,0,0,0,4,60,0,0,0,0
45,Roman Swordsmen,Infantry,3,225,17,7,7,0,0,0,4,60,0,0,0,0
46,Roman Archers,Missile,3,135,5,3,4,6,9,88,5,50,0,0,0,0,
You’ll see that the zookeeper is a ‘2’ fighting unit. I propose to send a legion of zookeepers to stop the Hittites. More seriously, having a look at the hippo helps to understand why it can be so tough to kill them using archers.
Frequency would give the ratio archers/infantry in attacking troops? Thus, the 0 for egyptian chariots would explain why you generally do not see them?
Please note how good the Romans are versus missiles, compared with the Hittites. Consequence?
My main concern was to know what would become the characteristics of an infantry company though experience gain? Say a 20HP, 1AV per level. Any idea?
I used 6 level3 or level4 infantry companies against 13 Romans (5 archers, 8 infantry). Though the archers were easily defeated, and though I had towers, it has been very difficult to defeat the Roman infantry (then I had Spirit of Seth, so could never see the end of the fight). Nonetheless, my 6 companies should not have had serious trouble comparing the figures above.
I also let one Roman company land from Sea, my 6 companies were just lurking around, ready for crushing them. Well, this is not exactly what happened, did it? There again, I should not have faced major problem, the sole survivor said.
All comments and notes would be welcome.