Hey guys!
I'm trying to make a Mesopotamian-themed city builder in Unity called Annunaki, after the Babylonian deities who created and taught the human race. Since late on Friday I've already added:
- Buildings! I mean, this is pretty much a given, but it took a surprising amount of work to properly add multi-tile buildings.
- Roads! They don't do that much like change their appearance when desirability go up (I haven't even added desirability yet), but they do enough to support...
- ...Random walkers that walk around for X amount of moves then despawn when they've completed their cycle. They also interact with the buildings they walk within 2 tiles of.
My most immediate goals right now are figuring out path-finding for destination walkers and making a decent housing level system, which is why I came here. I can't find anything that really gets into the specifics of how walkers and houses interact, aside from "Walkers move randomly for X tiles" and "Houses consume this much of whatever a month". Where can I find information on how much of something walkers give to houses, whether there's a max limit on either how much the walkers give or how much a house can hold onto, and other stuff like that? Ideally I'd like to take Emperor's system for food and apply it to all resources/services a house can hold or have access to (ie. water, culture venues, health, goods), but I can't find information on how market walkers convert individual food types to bland/plain/tasty food. Is the best thing to do just to play the games and take notes?
Anyways thanks for reading! I created a subreddit at /r/annunakigame where I'll be posting weekly updates.
I'm trying to make a Mesopotamian-themed city builder in Unity called Annunaki, after the Babylonian deities who created and taught the human race. Since late on Friday I've already added:
- Buildings! I mean, this is pretty much a given, but it took a surprising amount of work to properly add multi-tile buildings.
- Roads! They don't do that much like change their appearance when desirability go up (I haven't even added desirability yet), but they do enough to support...
- ...Random walkers that walk around for X amount of moves then despawn when they've completed their cycle. They also interact with the buildings they walk within 2 tiles of.
My most immediate goals right now are figuring out path-finding for destination walkers and making a decent housing level system, which is why I came here. I can't find anything that really gets into the specifics of how walkers and houses interact, aside from "Walkers move randomly for X tiles" and "Houses consume this much of whatever a month". Where can I find information on how much of something walkers give to houses, whether there's a max limit on either how much the walkers give or how much a house can hold onto, and other stuff like that? Ideally I'd like to take Emperor's system for food and apply it to all resources/services a house can hold or have access to (ie. water, culture venues, health, goods), but I can't find information on how market walkers convert individual food types to bland/plain/tasty food. Is the best thing to do just to play the games and take notes?
Anyways thanks for reading! I created a subreddit at /r/annunakigame where I'll be posting weekly updates.