Ok, my interesting in city-building games is productions chain.
We actually have that feature in C3, for example, pottery requires clay, clay needs to be dug from wet muddy ground, that kind of ground must be near the water, and water must be presented in the map . Yes, of course, map without water source can't make clay, you have to import/buy from somewhere you can find.And this is what I expect, much more sophiticated productions chain and "cross-use" feature. We also have this feature in Pharaoh, Zeus, Emperor... For example, wood, it's the most important material to make furnitures. But, wood can also be used to make other things as wine barrels, fences, walls, chests... Wood can be chopped from trees, trees can be found in forests, you know the rest... But hell no, you can't get any more wood in previous CB games if you accidentally clear all trees in the game. Where's the wood, where where where...? So, the dicision is up to the game developers of CotN.I also wish this game will have a version for Linux (ack ack, kick my butt if I wish too much )) )...