ok...just because I like you StarKey:
Niempie - Cop
CenturionZ_1 - Backup Doc (50% chance success)
theferret - Townie
S_P - SK
SK - Townie
Adder - Townie
street - SK
Ovidius - Doc
Vis - Backup Cop (50% chance success)
Darth - Cop
Watchwood - SK
Debbie - Doc
On Night 1, SK's had only a 50% chance with their kill (a fact of which they were aware).
SH - Ovi
S_P - Debbie (Fail)
WW - Adder (Success)
Ovi - StreetHobo
Debbie - Ovi
Niempie - Ovi
Darth - Debbie
Night 2
WW - Ovi
Niempie - Centy
Debbie - herself
S_P - Vis
Darth - Ovi
Ovi - SK
Night 3
Niempie - theferret
Debbie - herself
Darth - SK
S_P - Niempie
WW - Darth
Centy - Niempie
Night 4
Niempie - Supa_Pysche
Debbie - Niempie
Centy - Niempie
S_P - Debbie
From day 1, the SK's were all aware of who each other was and were able to communicate with each other at any time. The idea of this was to prevent early deaths of SKs by each other and negate the town's night abilities. Towards the latter end of the game it was intended to ensure if all SKs were still alive that the town still had a chance because each SK knew he had to stand alone to win the game.
It was also intended to encourage some more adventurous play, such as claiming cop and finger pointing someone you knew as scum. Unfortunately, none of the SKs appeared willing to play anything but a conservative game, acting more as mafia than rogue agents. As a consequence the town caught up with them.
In future SK mafias, I might have added a bit more experiment into the game, but I wanted to be sure that the idea worked before adding more subtle roles.
Any other questions?
Why does everyone think I killed Debbie?