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Caesar IV Heaven » Forums » The Horse's Head » Serial Killer Mafia Game Thread
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Topic Subject:Serial Killer Mafia Game Thread
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WeaveCaesar
Pleb
posted 01-20-06 07:48 ET (US)         
A game/story title would appear here if I had the time to write one. As it is I'm hungry so you'll just have to use your imaginations...

WeaveCaesar 2006

Welcome to what happens when the godfather dies...

Players (5/12)

Niempie
CenturionZ_1
theferret
S_P
SK

Dead (7/12)

Adder - Townie
street - SK
Ovidius - Doc
Vis - Backup Cop
Darth - Cop
Watchwood - SK
Debbie - Doc


You all know the rules, game on.

IT IS Night THREE


Why does everyone think I killed Debbie?

[This message has been edited by WeaveCaesar (edited 02-21-2006 @ 02:29 PM).]

AuthorReplies:
watchwood
Pleb
posted 01-25-06 21:26 ET (US)     26 / 219       
@vis - Read this:

Quote:

With the death of Mafia boss and all round legend WeaveCaesar 2 days ago, the town has been plunged into crisis. No leadership remains, but the goons still do. The result, it's every man for himself. Seems like the town could be in trouble, problem is every goon is acquianted with the weaknesses of his former partners...

Means they're former mafia, who probably know each other, as the SK's are mobsters who lack leaders.



I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
DarthBane
Pleb
posted 01-25-06 22:19 ET (US)     27 / 219       
I don't think it sounds like they know each other, I think it's more that they are guaranteed a kill against other SKs... rather than what seems like having a 50/50 chance of killing pro-towners.
VisMaior
Pleb
posted 01-26-06 03:09 ET (US)     28 / 219       
Also, it would not be SKs in terms of game mechanics if they could talk. They would be mafia. Mafia with as many kills as there are mafia. I dont think you can balance that...
Ovidius
Pleb
posted 01-26-06 08:03 ET (US)     29 / 219       
Ok, this discussion is going nowhere. I also can't believe that after twenty-odd (twenty odd? ) posts, nobody's cast a vote.

I will though... who do I think is most likely to have tried to kill me?

Vote Niempie


And the neural alignment of Ovidius is also very strange - Niempie
Debbie
Pleb
posted 01-26-06 08:04 ET (US)     30 / 219       

Quote:

Also, it would not be SKs in terms of game mechanics if they could talk. They would be mafia. Mafia with as many kills as there are mafia. I dont think you can balance that...

and Weave said at the very beginning that there would be no mafia, only serial killers, which would mean to me no talking amongst them.


Why do I always get blamed when Weave shows up dead?
watchwood
Pleb
posted 01-26-06 12:55 ET (US)     31 / 219       
Oops, I missed that one.


I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
Niempie
Pleb
posted 01-26-06 14:07 ET (US)     32 / 219       
I also don't think that the SK's can talk to each other, but I do think that the different SK's have different changes to kill certain people.

I have to agree with Ovidius on one point (and that is not the point that he makes about who wants him dead), nobody is voting.

Vote: Watchwood

It is just a feeling that I have at this moment.


No one is listening until you make a mistake
StarKey
Pharaolympics 2000 Competitor
posted 01-26-06 14:45 ET (US)     33 / 219       

Quote:

it's every man for himself. Seems like the town could be in trouble, problem is every goon is acquianted with the weaknesses of his former partners...

...acquianted with the weaknesses of his former partners...


Doesn't indicate any knowledge of who each of them might be, only knowledge of their tendencies.


CenturionZ_1
Pleb
posted 01-26-06 16:08 ET (US)     34 / 219       
Maybe the SK know how many other SK are out there?

I for one propose a no lynch.

Before you point a finger of suspicion at me...here me out:

Given there are 3 SKs, there shuld be about 6 useful town roles at least. We lynch someone today, it will probably be random. That's a 3/11 chance of hitting scum, 2/11 of hitting vanilla townie but > 1/2 chance of removing a useful town role.

Seeming as the SK don't each other...isn't there a chance they might kill each other off? Shouldn't the town for now at least preserve its doctor/cop role? I mean say we did turn on the cop, even his roleclaim won't make us change our minds as there's nothing against a SK claiming cop as he won't shed light on the other scum (ie. the ones who stand by him.)

Until more evidence arises:

Vote No Lynch


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
theferret
A girl dammit!
posted 01-26-06 23:15 ET (US)     35 / 219       
As CenturionZ has all but revealed that he is not the doctor/cop; I would feel more comfortable lynching him than any other player in the game ATM.

Official OD Fantasy Football Champion
Official OD Rock-Paper-Scissors Champion
Official Champion of Gender-Confused Forumers Everywhere
"ferret has a well-known reputation for trickery and deception"
VisMaior
Pleb
posted 01-27-06 04:55 ET (US)     36 / 219       
vote centurionZ for CraplogicTM
WeaveCaesar
Pleb
posted 01-27-06 06:53 ET (US)     37 / 219       
Official VoteCount

Watchwood 1 (Niempie)
Centurion 1 (Vis)
Niempie 1 (Ovidius)
No Lynch 1 (Centurion)

no deadline as yet


Why does everyone think I killed Debbie?

[This message has been edited by WeaveCaesar (edited 01-27-2006 @ 08:57 AM).]

Ovidius
Pleb
posted 01-27-06 07:21 ET (US)     38 / 219       
Hey, I voted too!

And the neural alignment of Ovidius is also very strange - Niempie
StarKey
Pharaolympics 2000 Competitor
posted 01-27-06 11:55 ET (US)     39 / 219       

Quoted from CZ:

Seeming as the SK don't each other...isn't there a chance they might kill each other off?

What a wonderful idea...might be worth contemplating a "no lynch", but I've never liked that option before, however, the mechanics of this game might be such as to consider it. If they truly don't know each other, there is that possibility of killing off one of their own. If that were to happen, it would benefit the town by having lowered the number of nightkills. A dead SK not only benefits the town, it benefits the other SK's, as it eliminates the competition.

Having a willingness to at least discuss this option with an open mind seems pretty harmless, what's suspicious to me is to immediately jump on CZ, simply because in past games a call for a "no lynch" was deemed suspicious.

Again, if they don't know each other, they obviously don't have a voting block to sway a lynch one way or the other, however, any lynch is a good lynch to them because if each of them are individuals, they win as individuals, not as a team and they honestly might not care whether it a townie or another SK.

To do a no lynch would be taking a real chance, but seeing as how we're under no deadline as of yet, there's no hurry IMO to cast a vote.

More discussion on this idea might prove helpfull, instead of immediately poo-pooing it.

VisMaior
Pleb
posted 01-27-06 14:14 ET (US)     40 / 219       
Hm, Interesting. Let me think this over. unvote
CenturionZ_1
Pleb
posted 01-27-06 16:17 ET (US)     41 / 219       
The idea of no lynch is from my experience in playing SK games at parties.

The problem is that the lynches usually never ever hit the SKs. Given they are a one man mafia...they appear like a townie to everyone else because after all they have no more knowledge than everyone else (they know what they are but no one else). And their goals are exactly the same as the town's, to eliminate the other scum. So if they can keep a straight face, usually there is nothing to be gained from watching vote patterns, group mechanisms etc.

Usually the person people gang up upon is the doctor or cop who doesn't want to reveal he is the doc/cop but wants the town know they're making a bad move. But this just makes them more suspicious.

And so the SKs never seem to get lynched...they tend to bump each other off instead. Random bandwagon lynches hurt the town more than is a normal game.


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
watchwood
Pleb
posted 01-27-06 17:13 ET (US)     42 / 219       
True, but that's why we generally wait for someone to make a mistake, instead of total randomness.


I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
theferret
A girl dammit!
posted 01-28-06 09:46 ET (US)     43 / 219       
You'ld be surprised at the effectiveness of random lynches. Over in OD we hit mafia on the first day at a far higher percentage than we should, and it is usually from a random lynch.

I understand the rationale for a no lynch in a game setup like this, and it isn't as bad as in other games. I'd still prefer a lynch for today.


Official OD Fantasy Football Champion
Official OD Rock-Paper-Scissors Champion
Official Champion of Gender-Confused Forumers Everywhere
"ferret has a well-known reputation for trickery and deception"
CenturionZ_1
Pleb
posted 01-28-06 14:27 ET (US)     44 / 219       
theferret: Really? From the games I've observed, the rnadom lynches hit important town players or just vanilla townies. I remember in the past few mafia games, townies tend to be the ones who were lynched randomly.

CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
theferret
A girl dammit!
posted 01-28-06 18:44 ET (US)     45 / 219       
Just last game we hit Nat, who was mafia, due to a mostly random lynch. I've gotten moach killed twice due to random lynches, both times he was mafia. Way back in the history of OD when we always killed fett on day one he was mafia once or twice... I've seen plenty of good things happen from a random lynch. And some bad ones, of course, but those were mostly due to poor playing on the part of several townies - they killed the player before he got a chance to claim, and potentially save himself.

Official OD Fantasy Football Champion
Official OD Rock-Paper-Scissors Champion
Official Champion of Gender-Confused Forumers Everywhere
"ferret has a well-known reputation for trickery and deception"
StarKey
Pharaolympics 2000 Competitor
posted 01-28-06 19:28 ET (US)     46 / 219       

Quoted from Watchwood:

True, but that's why we generally wait for someone to make a mistake...

Kind of like you just did over in The Bold game...you had Ray dead to rights, then you had to open your pie-hole and now your heads on a pike..ha!

Supa_Psyche
Pleb
posted 01-28-06 21:59 ET (US)     47 / 219       
Vote:ferret

How ironic that the person random.org told me to vote for was the on pushing random lynches all along.


"ALL POWER TO THE SOVIET" - Natalina
"GROW THE HELL UP, OD!" - Izzy
"ISNT THE RIGHT TO EMULATE POWERUPS FROM SUPER MARIO PROTECTED BY THE AMERICAN CONSTITUTION???" - legion
VisMaior
Pleb
posted 01-30-06 12:10 ET (US)     48 / 219       
This randomlynch thing is obviously false. But Im also against a nolynch.

Also, voting for feret because he is for random lynches is a bit hypocritical, I think. Therefore vote Supa_Psyche

WeaveCaesar
Pleb
posted 01-30-06 14:50 ET (US)     49 / 219       
Deadline Friday 12 GMT

Why does everyone think I killed Debbie?
Niempie
Pleb
posted 01-30-06 14:51 ET (US)     50 / 219       
If we had to chose between a random lynch or a no lynch I would go for the random lynch. Just because I haven't experienced a no lynch that favoured the town and when there is a random lynch there is still the opportunity to lynch a bad guy.

No one is listening until you make a mistake
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