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Caesar IV Heaven » Forums » The Horse's Head » Serial Killer Mafia Game Thread
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Topic Subject:Serial Killer Mafia Game Thread
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WeaveCaesar
Pleb
posted 01-20-06 07:48 ET (US)         
A game/story title would appear here if I had the time to write one. As it is I'm hungry so you'll just have to use your imaginations...

WeaveCaesar 2006

Welcome to what happens when the godfather dies...

Players (5/12)

Niempie
CenturionZ_1
theferret
S_P
SK

Dead (7/12)

Adder - Townie
street - SK
Ovidius - Doc
Vis - Backup Cop
Darth - Cop
Watchwood - SK
Debbie - Doc


You all know the rules, game on.

IT IS Night THREE


Why does everyone think I killed Debbie?

[This message has been edited by WeaveCaesar (edited 02-21-2006 @ 02:29 PM).]

AuthorReplies:
WeaveCaesar
Pleb
posted 02-08-06 03:48 ET (US)     101 / 219       
Day 2 dawned, with the town feeling pretty smug. It had bagged an SK on DAy 1, this Serial Killer thing was pretty damned easy.

Vis wasn't so cheerful, despite the Chelsea smile cut into his face. The reason for this was someone had stolen his heart, literally!

Vis - Backup cop - dead

Ovidius had got protection on night one...unfortunately for him on night two his guardian angel deserted him...

Ovidius - Doc - dead

DAY TWO


Why does everyone think I killed Debbie?
Niempie
Pleb
posted 02-08-06 07:56 ET (US)     102 / 219       
That was a bad night for us.

We lost our doc and our back up cop.


No one is listening until you make a mistake
VisMaior
Pleb
posted 02-08-06 09:23 ET (US)     103 / 219       
Bah! Go town!
StarKey
Pharaolympics 2000 Competitor
posted 02-08-06 10:39 ET (US)     104 / 219       
One step forward, two steps back...

I think it's fair to say we still have a cop and a doc in the game if I'm reading the kill scene correctly.

Not a good night for us, but I think we still have the numbers to do well on this day if we play it right.

Ovidius
Pleb
posted 02-08-06 13:35 ET (US)     105 / 219       

And the neural alignment of Ovidius is also very strange - Niempie
CenturionZ_1
Pleb
posted 02-08-06 16:19 ET (US)     106 / 219       
Firstly, if Ovi is the doc, who protected him on night 1? A second doc or did he protect himself?

Role count - 8 players remaining:

2 SKs (I think we can safely say that)
1 Townie (perhaps, Adder should have at least been a townie pair)
2 Masons (most probably this game has to have masons)
1 Cop (given there is a backup cop)
1 Doctor (either backup or a second doc)

That leaves 1 player unaccounted for...either a third doc or a one shot vigilante.

Hmmm...methinks if there are still docs and percentage night kills, perhaps a cop claim would be useful here. If the cop does know someone is scum, now would be a very good time to reveal it. Having 1 SK after this day would allow for a mass role claim and then we should be able to flush the last SK out.


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
Debbie
Pleb
posted 02-08-06 17:10 ET (US)     107 / 219       

Quote:

Firstly, if Ovi is the doc, who protected him on night 1? A second doc or did he protect himself?

doc's cannot usually protect themselves.

Quoted from weave's death scene:

Ovidius had got protection on night one...unfortunately for him on night two his guardian angel deserted him...

this is pretty clear that Ovi was protected the first night but not the second, and not by self-protection, but by a second doc, a "guardian angel"

Quote:

2 SKs (I think we can safely say that)
1 Townie (perhaps, Adder should have at least been a townie pair)
2 Masons (most probably this game has to have masons)
1 Cop (given there is a backup cop)
1 Doctor (either backup or a second doc)

That leaves 1 player unaccounted for...either a third doc or a one shot vigilante.

I don't know that I'd buy that last statement about a third doc or a one shot vigilante. I think its more probable that we started off with 3 SK's, 3 townies, 2 masons, two docs and two cops. I would tend to agree about the masons most likely being in this game, either that or we started 3-3-3-3 with no masons.


Why do I always get blamed when Weave shows up dead?
DarthBane
Pleb
posted 02-08-06 17:40 ET (US)     108 / 219       
Damnit, this is bad. We're down to one cop and one doc, now?

Here's where we tread very carefully. I mean, we can still win, but it's not going to be easy.

watchwood
Pleb
posted 02-08-06 19:56 ET (US)     109 / 219       
Quite the night indeed.

Quote:

2 SKs (I think we can safely say that)
1 Townie (perhaps, Adder should have at least been a townie pair)
2 Masons (most probably this game has to have masons)
1 Cop (given there is a backup cop)
1 Doctor (either backup or a second doc)

The death scene said that it was a backup cop that died, so that means there is still a cop around somewhere. A backup doc is probably too, given the cop. That still leaves 4 players for a potential mix of Masons, Townies, and possibly a 1-shot vig.

Quote:

Hmmm...methinks if there are still docs and percentage night kills, perhaps a cop claim would be useful here. If the cop does know someone is scum, now would be a very good time to reveal it. Having 1 SK after this day would allow for a mass role claim and then we should be able to flush the last SK out.

Certainly if the cop knows who scum is it would be useful, and it would also be useful to a lesser extent to be able to confirm if there is anyone here who is not scum, so we don't accidentally lynch someone who's with the town. Though that's all assuming the cop judges it safe to make a claim. With 2 SKs out, it's a possibility that they could double-team the cop, and overwhelm the docs protection.



I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
Supa_Psyche
Pleb
posted 02-09-06 02:03 ET (US)     110 / 219       

Quoted from watchwood:

Certainly if the cop knows who scum is it would be useful, and it would also be useful to a lesser extent to be able to confirm if there is anyone here who is not scum, so we don't accidentally lynch someone who's with the town. Though that's all assuming the cop judges it safe to make a claim. With 2 SKs out, it's a possibility that they could double-team the cop, and overwhelm the docs protection

I agree with you to an extent, but if the cop has found anyone innocent I think they should keep that to themselves unless that person is about to be lynched.


"ALL POWER TO THE SOVIET" - Natalina
"GROW THE HELL UP, OD!" - Izzy
"ISNT THE RIGHT TO EMULATE POWERUPS FROM SUPER MARIO PROTECTED BY THE AMERICAN CONSTITUTION???" - legion
theferret
A girl dammit!
posted 02-09-06 08:21 ET (US)     111 / 219       
Supa is right, if the cop has found only two innocent people he should only speak up if one of them is about to be lynched.

Official OD Fantasy Football Champion
Official OD Rock-Paper-Scissors Champion
Official Champion of Gender-Confused Forumers Everywhere
"ferret has a well-known reputation for trickery and deception"
StarKey
Pharaolympics 2000 Competitor
posted 02-09-06 12:40 ET (US)     112 / 219       
CenturionZ_1
Pleb
posted 02-09-06 16:27 ET (US)     113 / 219       
How many docs are there in this game?

If there is a backup cop, my guess there is a backup doc...but Ovi, the doc, was protected on night one by presumably a doc.

This means there are 2 docs + 1 backup in this game, which seems too many.

So either there's no backup doc or Ovi protected himself.

Basically a third doc would imply no masons and about 4 townies. No third doc would mean masons, 2-3 townies.

---

As no cop claim has come out, I'm assuming cop turned up two good guys during the night..which means it'll be another semi-blind lynch today.

This is annoying...I really want there to be only 1 SK tomorrow so we can organise a mass role claim to flush him/her out and there's no guarantee the SK's will kill each other tonight.


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
Supa_Psyche
Pleb
posted 02-10-06 01:51 ET (US)     114 / 219       
I only want there to be 0 Serials Killers so we can win!

"ALL POWER TO THE SOVIET" - Natalina
"GROW THE HELL UP, OD!" - Izzy
"ISNT THE RIGHT TO EMULATE POWERUPS FROM SUPER MARIO PROTECTED BY THE AMERICAN CONSTITUTION???" - legion
Niempie
Pleb
posted 02-10-06 14:33 ET (US)     115 / 219       
I think that most of us want that, Supa!
But to achieve that we must lynch another SK today and I think that the cop has found a innocent player, because if he had found a SK, he would have claimed by now.

Until a confirmed player is about to be lynched, I think the cop should stay low. As far as we know there could still be a (back-up) doc around, but there is no need right now to have the cop in the open.


No one is listening until you make a mistake
CenturionZ_1
Pleb
posted 02-10-06 15:09 ET (US)     116 / 219       
Hmmm, what strategy do you think the SKs will take this day? I think after seeing streethobo rumbled for lying too low, the SKs will probably be more active today to avoid being caught in a lurker hunt.


Currently, I would have Debbie as the least likely to be SK given she was targetted on night one. I know that doesn't mean she's not scum, just means she's less likely to be scum.

My suspicions are today on DarthBane. His postings have been few and far between and usually have been 2 liners. He hasn't yet posted a meaty contribution to the game which seems to me odd. But this is only a hunch...I've no evidence as of yet and I'm certainly not going to cast my vote yet.


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
watchwood
Pleb
posted 02-10-06 22:55 ET (US)     117 / 219       
Or perhaps theFerret. He's very agressive for a while, and then he drops off the radar for a week. Strikes me as unusual.


I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
theferret
A girl dammit!
posted 02-11-06 08:34 ET (US)     118 / 219       
Or maybe I was accused for being too aggressive last time, so I decided to slack off a bit until I had something worth while to say?

Official OD Fantasy Football Champion
Official OD Rock-Paper-Scissors Champion
Official Champion of Gender-Confused Forumers Everywhere
"ferret has a well-known reputation for trickery and deception"
StarKey
Pharaolympics 2000 Competitor
posted 02-11-06 14:02 ET (US)     119 / 219       
Such a fine line we walk...if you talk to much or you talk to little...if you're to aggressive or not aggressive enough. What's a player to do?

I didn't want to say anything the first day cause we had the discussion about the 50/50 chance of an SK kill at night, but maybe in an effort to "balance" the game, the SK's weren't allowed to target each other on night one. What if Debbie is scum and was targeted by another scum. It specifically said "Ovi was protected", but only mentioned an attempt on Debs.

It really seemed odd to me at the time, and still does, that theferret was so upset at her not being killed, like he couldn't figure out how his killshot didn't work thus his statement:

Quoted from post #5:

I'm wondering what other people think about Deb's story. What kind of role might she have, that she has inherant night protection? I've found that those roles are usually scum

Maybe, just maybe she had, as did the other scum, a first night exemption from being killed, Or maybe they all have an "inherent" night protection from each other throughout the game and can only be lynched during the day.

I also thought it very odd for Debs to be so overly thankful for being "protected".

Quoted from post #9:

I'm still speculating whether or not somebody tried to kill me and I was protected. If so, I appreciate it.


Quoted from post #11:

Somebody tried to kill me and evidently I was protected. Thanks

Was this said in an attempt to plant a seed in someones mind to continue protecting her at night, she knowing it is a wasted protection with her being scum, thus opening another target for her and her brethren to take out at night?


The point being is...she was targeted, it says so right in the kill scene, nothing about her being "protected". It's true, there was a discussion about whether it was due to a 50/50 shot. Debs says:

Quote:

I also agree that serial killers with 50/50 chance is more likely, something I never thought about.

Mentioned again in a latter post.

Quote:

...the possibility of percentage based kills was never entertained by me...

She's way to experienced to have let that possibility slip her mind, but I guess if you tell the same lie over and over again, people might begin to believe it.

Of course what this means is, that both Debs and theferret are the remaining scum.
~~~~~~~~~~~~~~

As for the set-up of the game, I don't think we have masons in the game, it clearly states in the storyline "every man for himself",

Quote:

...the town has been plunged into crisis. No leadership remains, but the goons still do. The result, it's every man for himself.


Now that could mean that the goons are on their own, but I tend to think that the entire town is made up of individual players, nobody affiliated with anybody else.


As to who to vote for, I'll go back to my original vote from day 1:

VOTE= theferret

DarthBane
Pleb
posted 02-11-06 15:01 ET (US)     120 / 219       
Hmmmmmmmmmmmmmmmmmm...

Well.

Starkey, I think you make some very good points. However, I read the situation differently. I agree with you regarding theferret; he did seem very upset about Debbie still being alive.

Quote:

What kind of role might she have, that she has inherant night protection? I've found that those roles are usually scum

If you remember correctly, in the signup weave said that there would be no ridiculous roles. I find it hard to believe that Debbie would have built-in forcefields, that's the sort of thing I'd do if I created a really interesting role and I felt the person playing it would be targetted night 1. But like weave said, no ridiculous roles.

I disagree with you when it comes to Debbie though; reading her posts, I don't see her as scum. Maybe I'm reading the signals wrong. But I'm going to go with my gut on this one.

Vote: theferret

theferret
A girl dammit!
posted 02-11-06 18:02 ET (US)     121 / 219       

Quote:

It really seemed odd to me at the time, and still does, that theferret was so upset at her not being killed, like he couldn't figure out how his killshot didn't work thus his statement:


Why did I sound upset? It was a perfectly valid question, I thought. It was obvious that there were different possibilities for why the hit might have failed, and any possible information that could be gleaned from the night post would be worth discussing.

Quote:

If you remember correctly, in the signup weave said that there would be no ridiculous roles. I find it hard to believe that Debbie would have built-in forcefields, that's the sort of thing I'd do if I created a really interesting role and I felt the person playing it would be targetted night 1. But like weave said, no ridiculous roles.


I still think it is a valid consideration, and it needs to be kept in mind. WE CAN'T KNOW if the SK kills are percentage based or not; and we can't know if Deb had inherent night protection (unless she dies). We have to consider the possibility that SKs are night immune, because getting to caught up in "no, he wouldn't do that!" is very, very dangerous and will lead to over looking something.

As for why Starkey is voting for me: I thought answered your questions yesterday?

I don't suspect Deb right now, and she's the only player I don't. Gut feeling is saying CZ; with Darth second.


Official OD Fantasy Football Champion
Official OD Rock-Paper-Scissors Champion
Official Champion of Gender-Confused Forumers Everywhere
"ferret has a well-known reputation for trickery and deception"
Supa_Psyche
Pleb
posted 02-12-06 03:01 ET (US)     122 / 219       
I've played enough games with ferret to know that what is being said about him isn't how he plays as scum, if that makes sense. But still, there is the possibility that it is a meta-game ploy on his part.

Quoted from "DarthBane":

Hmmmmmmmmmmmmmmmmmm...


"ALL POWER TO THE SOVIET" - Natalina
"GROW THE HELL UP, OD!" - Izzy
"ISNT THE RIGHT TO EMULATE POWERUPS FROM SUPER MARIO PROTECTED BY THE AMERICAN CONSTITUTION???" - legion
CenturionZ_1
Pleb
posted 02-12-06 07:50 ET (US)     123 / 219       
It seems to me that Starkey's suggestion of SKs unable to kill each other off in Night 1 is plausible. Weave had to do something to stop all three SKs killing each other on the first night.

This means Debs is likely to be scum. However if in a following night another attempted kill fails due to a percentage hit, Debs is much less likely to be scum. I say we wait to tomorrow to pass judgement on her...see if there is a percentage hit failure tonight.

ferret did seem awfully upset yesterday and the extent to which he laboured over the failed kill was unusual. Also his adamance that we cannot know whether night kills are percentage based seems to me to be that words of a SK who realised that he gave too much away last time round and it trying to divert the conversation.

Again this is only circumstancial...but FOS ferret, mainly due to his string of posts over Debs yesterday.

I seem to think there are no masons in this game either...due to the fact I strongly believe there are too many doc and cop roles for there to be masons.

Therefore my new estimate for the original game setup is:

3 SKs, 2 Cops, 3 Docs, 1 Vigilante, 3 Townies.

This annoyingly means even with 1 SK, a mass role claim will still include a lot of vanilla townies.


CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
Age of Empires Heaven Agetoons About Me
DarthBane
Pleb
posted 02-12-06 09:55 ET (US)     124 / 219       
It interests me where you get the vigilante from. We've had no indication anywhere that anybody would be a vig, so why?

Besides, it would be too easy for a serial killer to hide behind the facade of a vig.

Debbie
Pleb
posted 02-12-06 10:28 ET (US)     125 / 219       

Quote:

It seems to me that Starkey's suggestion of SKs unable to kill each other off in Night 1 is plausible.

I think that is the most implausible statement yet.

Quote:

Weave had to do something to stop all three SKs killing each other on the first night.

Why would he have to do something like that? The odds of that acutally happening have to be pretty high.

Quote:

It interests me where you get the vigilante from. We've had no indication anywhere that anybody would be a vig, so why?

**agrees with Darth** another killer, even on the town side, would be a bit much.


Why do I always get blamed when Weave shows up dead?
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