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Caesar IV Heaven » Forums » The Horse's Head » Serial Killer Mafia Game Thread
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Topic Subject:Serial Killer Mafia Game Thread
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WeaveCaesar
Pleb
posted 01-20-06 07:48 ET (US)         
A game/story title would appear here if I had the time to write one. As it is I'm hungry so you'll just have to use your imaginations...

WeaveCaesar 2006

Welcome to what happens when the godfather dies...

Players (5/12)

Niempie
CenturionZ_1
theferret
S_P
SK

Dead (7/12)

Adder - Townie
street - SK
Ovidius - Doc
Vis - Backup Cop
Darth - Cop
Watchwood - SK
Debbie - Doc


You all know the rules, game on.

IT IS Night THREE


Why does everyone think I killed Debbie?

[This message has been edited by WeaveCaesar (edited 02-21-2006 @ 02:29 PM).]

AuthorReplies:
WeaveCaesar
Pleb
posted 01-24-06 06:41 ET (US)     1 / 219       
Ok lets do this...

With the death of Mafia boss and all round legend WeaveCaesar 2 days ago, the town has been plunged into crisis. No leadership remains, but the goons still do. The result, it's every man for himself. Seems like the town could be in trouble, problem is every goon is acquianted with the weaknesses of his former partners...

Hoping to navigate the treacharous seas of town politics to victory are the alter ego of the SK, the cop.


Adder was walking home from the movie theatre, he'd just been to see King Kong and was highly disappointed, was a rubbish film! Still, at least he has his health and enormous wealth to cheer him up...
BANG! Adder has been killed

Deborah Watts, former film star and mother of Naiomie Watts, lead actress in King Kong, was also out on the streets. A sudden movement behind her caused her to turn, meaning the bullet aims for skull merely clipped her ear. A hooded figure ran of into the night.

Also, someone tried to kill Ovidius, but he got protection.

IT IS DAY 1. 6 to lynch
DEADLINE FRIDAY 27TH 1800 Forum Time


Why does everyone think I killed Debbie?

[This message has been edited by WeaveCaesar (edited 01-24-2006 @ 06:48 AM).]

VisMaior
Pleb
posted 01-24-06 07:03 ET (US)     2 / 219       
Huh. So anybody have any experience with SK-only setups?
Ovidius
Pleb
posted 01-24-06 08:08 ET (US)     3 / 219       

Quote:

Adder has been killed


That's just cruel!

Quote:

Also, someone tried to kill Ovidius, but he got protection.


That's the way, aha aha, I like it! The protection, not the murder attempt!

Plus Deb was protected... meaning we have two docs! Interesting...


And the neural alignment of Ovidius is also very strange - Niempie
Debbie
Pleb
posted 01-24-06 08:08 ET (US)     4 / 219       

Quote:

Huh. So anybody have any experience with SK-only setups?

no, but its probably no different, I think we would have three of them, one got Adder, one tried to kill Deborah Watts flavor text or my real name? and somebody tried to kill Ovidius who was protected. To balance the game we would have more than one doc (I think pretty obvious from the opening post that two were protected) and more than one cop.

Anybody got any investigation to share? please only quilty verdicts though

Evil Weave for not telling Adder's role in the dead list


Why do I always get blamed when Weave shows up dead?
theferret
A girl dammit!
posted 01-24-06 08:10 ET (US)     5 / 219       
I think it should be fairly obvious that there are three killers in the game, unless one of them chose not to make a kill last night - unlikely.

Three kills per night in a game this small is a lot, so I would assume there are a higher number of protection (or protected) roles.

I'm wondering what other people think about Deb's story. What kind of role might she have, that she has inherant night protection? I've found that those roles are usually scum.


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"ferret has a well-known reputation for trickery and deception"
theferret
A girl dammit!
posted 01-24-06 08:11 ET (US)     6 / 219       

Quote:

Plus Deb was protected... meaning we have two docs! Interesting...

I don't see anything in the story about her being protected by a doc.


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Ovidius
Pleb
posted 01-24-06 08:20 ET (US)     7 / 219       

Quote:

I don't see anything in the story about her being protected by a doc.


Well, if not a doc then what? I can't see her having permanent automatic immunity from night kills. I've never seen a role like that here, but if what you say about them being scummy roles is true, then Deb's cover has been blown by the mod... Pretty unfair if you ask me.

Quote:

Evil Weave for not telling Adder's role in the dead list


Agreed!!

And the neural alignment of Ovidius is also very strange - Niempie
theferret
A girl dammit!
posted 01-24-06 08:22 ET (US)     8 / 219       

Quote:

Well, if not a doc then what? I can't see her having permanent automatic immunity from night kills. I've never seen a role like that here, but if what you say about them being scummy roles is true, then Deb's cover has been blown by the mod... Pretty unfair if you ask me.


I've seen them several times. Often a mafia godfather will have it, and occasionally other scum roles. I'm not entirely sure it makes sense in this game to give all three SKs night protection - that would force the town to perform insanely well to pull off a win. For now I'll give her the benefit of the doubt, but we should keep it in mind.

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"ferret has a well-known reputation for trickery and deception"
Debbie
Pleb
posted 01-24-06 08:40 ET (US)     9 / 219       
there is no indication that Deborah is me. Although that is my real name, and Weave has been known to use nicknames and the like, I'm still speculating whether or not somebody tried to kill me and I was protected. If so, I appreciate it.

Quote:

I'm not entirely sure it makes sense in this game to give all three SKs night protection

makes no sense at all, in my experience, nobody has had permanent night protection. Mafia godfathers usually have immunity protection from cops (if investigated they show to be innocent)

With three potential killers out there, it makes sense to have more than one doc and more than one cop, just to balance the game.


Why do I always get blamed when Weave shows up dead?
Ovidius
Pleb
posted 01-24-06 08:53 ET (US)     10 / 219       

Quote:

there is no indication that Deborah is me.


I'd say that there is... Why would Weave write "Deborah Watts"? Everyone mentioned in the deathscene has their names in bold. As you said, that is your name. If it wasn't you, (1) why is "Deborah" bolded? and (2) why is "Watts" not bolded?


And the neural alignment of Ovidius is also very strange - Niempie
Debbie
Pleb
posted 01-24-06 09:01 ET (US)     11 / 219       
ok, fine by me, I'll be known as Deborah in this game if that's what Weave wants. Somebody tried to kill me and evidently I was protected. Thanks

So we have three killers, and at least two docs. I would speculate this game is is three serial killers, three docs, three cops, three townies which would balance the game.


Why do I always get blamed when Weave shows up dead?
WeaveCaesar
Pleb
posted 01-24-06 09:54 ET (US)     12 / 219       
whoops, fixed that

Why does everyone think I killed Debbie?
VisMaior
Pleb
posted 01-24-06 09:54 ET (US)     13 / 219       

Quote:

think it should be fairly obvious that there are three killers in the game

no. Double attempt? Altough It seems just as unlikely seeing how failed attempts made their way into the scene.

Quote:

Well, if not a doc then what?

The mods way of making sks less strong, perhaps? A 3 kills per night is way unbalanced in 12 player, I think. Maybe a percentage-based kill that failed? Double protect is also quiet uncomon, altough it is debbie...

Quote:

With three potential killers out there, it makes sense to have more than one doc and more than one cop, just to balance the game.

Id rather think replacement cops/docs instead. Seems much more balanced, especially if the sks can only kill 1 or with a certain percentage.

Quote:

there is no indication that Deborah is me


So you got a name to your role? Interesting. Otherwise, I dont see where this is coming from.

Quote:

and evidently I was protected.


I dont think you were. See above.
StarKey
Pharaolympics 2000 Competitor
posted 01-24-06 12:29 ET (US)     14 / 219       
I would agree with theferret that there is no specific mention of Deborah receiving protection, unlike Ovi where the story says specifically "someone tried to kill Ovidius, but he got protection".

In Deborahs case it could be as Vis said

Quote:

Maybe a percentage-based kill that failed?

If there are 3 killing roles I believe it would balance the game more by maybe giving the SK's a 50/50 kill shot. So maybe we don't have 3 cops or 3 docs, maybe more townies. I think having 3 cops would be to unbalanced in the sense that there would be to many investigative roles, which of course would benefit the town, but would lack the "balance" everyone is talking about.

My .02c

theferret
A girl dammit!
posted 01-24-06 13:55 ET (US)     15 / 219       

Quote:

If there are 3 killing roles I believe it would balance the game more by maybe giving the SK's a 50/50 kill shot.


That would be consistant with what we saw last night. Three attempted targets, one was protected, one hit failed and the other killed Adder. 50/50 would balance out the game, I think.

Deb seemed a little too defensive for my taste.


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"ferret has a well-known reputation for trickery and deception"
CenturionZ_1
Pleb
posted 01-24-06 16:13 ET (US)     16 / 219       
3 SKs seems fair.

I've played a couple of SK only games at a party. Given SKs don't work together like mafia, sometimes they can kill each other off, so it's always best to have more than 2 SKs. But with 12 people, 3 kills in highly excessive. Therefore we introduced incompetent SKs that sometimes failed to kill their targer because they missed them.

I'm guessing at least one of the SKs is incompetent. This explains Debbie's escape and also balanced the game nicely.

Firstly, the choice of Adder seems odd. I can see why people went for Ovi adn Debs as they were experienced players...but Adder said in the signup thread he was returning to mafia after a long break. Usually it's odd when the scum kill a rusty and inexperienced player first night. Maybe someone just had it out for Adder?

Here's what I think:

3 SKs
1 Doc + 1 Backup Doc
1 Cop + 1 Backup Cop
2 Masons
1 (perhaps 2) Vigilante
Rest townies.

Given one townie is already dead, a random lynch today will mostly certainly kill off an important town role, so I'm going to play this day very cautiously...

3 SKs...one bad lynch and 3 deaths tomorrow...could be curtains by night 3.

(Last word: There's nothing against a SK Cop say, or a SK Mason...perhaps the two masons are both SKs but they don't know that the other one is a SK?)


CenturionZ_1
HG Angel
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'In heaven an angel is nobody in particular.' - George Bernard Shaw
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WatchWood
Pleb
posted 01-24-06 16:43 ET (US)     17 / 219       
If we're dealing with 3 full SK, that build seems about right. Especially if they can communicate with each other. On the other hand, if they do suffer the suggested deficiencies, or if they don't know each other, it seems to me there would be a somewhat lighter build.


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Can't believe on back on this damned site again.
Adder The Second
FMT Member
posted 01-24-06 17:47 ET (US)     18 / 219       
Pfft, am I really that dangerous?

Evil people.


]Adder
They lie!
DarthBane
Pleb
posted 01-24-06 17:50 ET (US)     19 / 219       
That's what happens when you get comfortable with your health and wealth
Debbie
Pleb
posted 01-24-06 19:01 ET (US)     20 / 219       
I also agree that serial killers with 50/50 chance is more likely, something I never thought about.

Quote:

Deb seemed a little too defensive for my taste.

excuse me? what was so defensive about anything I said? I was merely speculating about the make up of the game and putting in my two cents.


Why do I always get blamed when Weave shows up dead?
Supa_Psyche
Pleb
posted 01-24-06 19:21 ET (US)     21 / 219       
At least we know if someone claims Godfather they're lying.

On the topic of vigilantes, if we have any I'd assume that they'd be one-shot.

But apart from that I agree with Centurion about the set-up of the game.

Quote:

excuse me? what was so defensive about anything I said? I was merely speculating about the make up of the game and putting in my two cents.

Well, you jump at the "Deborah" thing. A bit odd in my opinion.


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theferret
A girl dammit!
posted 01-24-06 23:32 ET (US)     22 / 219       

Quote:

Well, you jump at the "Deborah" thing. A bit odd in my opinion.


Exactly.

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"ferret has a well-known reputation for trickery and deception"
VisMaior
Pleb
posted 01-25-06 03:41 ET (US)     23 / 219       

Quote:

If we're dealing with 3 full SK, that build seems about right. Especially if they can communicate with each other

Huh? SKs dont communicate with each other. Am I missing something?

Debbie
Pleb
posted 01-25-06 07:02 ET (US)     24 / 219       
Deborah is my given name but nobody calls me that except my mother.......

Personal note: I'm gonna be a granny today, my daughter is in the hospital as I type this for a scheduled C section so I;ll be away most of the day....


Why do I always get blamed when Weave shows up dead?
Niempie
Pleb
posted 01-25-06 07:39 ET (US)     25 / 219       

Quoted from Mod:

problem is every goon is acquianted with the weaknesses of his former partners...

I think that it is very plausible that the SK's in this game all have some sort of restriction.

That can be a 50/50 change, but there can also be other restrictions.

And I think that the whole Deborah thing is a bit blown up.
All the other players where mentioned whith their forum name, only Deborah was a flavour name for Debbie. I think that is just that and nothing is behind that.


No one is listening until you make a mistake
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