About 10 years ago, I looked at Nero Would's spoiler maps and saw that Iunet eventually stopped having events that required intervention (such as invasions). I built Immortal Iunet (the second time I built Iunet), but it had problems. Over 6 years later, I built a quite different Improved Immortal Iunet), which become stable and ran for thousands of years without intervention (and my guess is that it would have run much longer).
There is another family history city that also eventually stopped having events requiring intervention: Sauty. Now that I've completed the Middle Kingdom, it's time for Stable Sauty.
Sauty can farm pomegranates and flax on floodplain and meadow, dig clay, mine gems, quarry limestone and plain stone, and manufacture bricks, pottery, beer, linen, jewelry, chariots, warships, and transports. Gods are Osiris (with temple complex), Ra, and Seth. Requirements are Culture 70, Prosperity 75, 6500 people, 3 medium mudbrick pyramids, and burial provisions. Stable Sauty will be built with Cleopatra.
These personal rules will apply:
* Very Hard difficulty
* Culture 70 (the maximum without zoos)
* Prosperity 100
* All houses are residences or better
* No debt and no "rescue gift"
* Personal funds are not used
* No cheats
* Schools, libraries, mortuaries, and senet house are kept supplied with goods
* Teachers, librarians, embalmers, and senet players do not use long (forced) walks
* Palace, mansion, temple complex, and the best houses are together
* No festivals
* Regular traffic goes through the festival square
* All roads, including the rerouted Kingdom road, are connected
* Every entertainment venue has a show part of the time
* Adequate defense
* People are always registered for tax
* Bazaars and water supplies are upgraded
* People will give the best comments--a dancer will say "This city is fantastic!"
* Except for trade quotas and farm fertility and flood length, no "future history"
* Nothing that I build is deleted (except by an event), unless I screw up
City Health and Population
Culture 70 requires 80% physician coverage and 40% mortuary coverage. With all houses residences or better, I don't think city health could be as low as average. Since I want few ghosts (people who reach 100 years old and disappear from the population but still take space in houses, eat, and pay taxes) in a city of at least 6500 people with better than average city health, this requires (as described in reply #97 ofAre there any truly eternal cities in Caesar 3?) a minimum of about 10653 people, which is at good city health.
To prevent city health from being very good, some houses will not have physician coverage.
Is Stable Sauty possible? I didn't know earlier (so I didn't post), but now I believe so. A preliminary design appears OK, although it has too much unemployment.
My reports will be short (for me), so feel free to ask questions. They will also be slow, for multiple reasons.
Warning: the replies have spoilers.
There is another family history city that also eventually stopped having events requiring intervention: Sauty. Now that I've completed the Middle Kingdom, it's time for Stable Sauty.
Sauty can farm pomegranates and flax on floodplain and meadow, dig clay, mine gems, quarry limestone and plain stone, and manufacture bricks, pottery, beer, linen, jewelry, chariots, warships, and transports. Gods are Osiris (with temple complex), Ra, and Seth. Requirements are Culture 70, Prosperity 75, 6500 people, 3 medium mudbrick pyramids, and burial provisions. Stable Sauty will be built with Cleopatra.
These personal rules will apply:
* Very Hard difficulty
* Culture 70 (the maximum without zoos)
* Prosperity 100
* All houses are residences or better
* No debt and no "rescue gift"
* Personal funds are not used
* No cheats
* Schools, libraries, mortuaries, and senet house are kept supplied with goods
* Teachers, librarians, embalmers, and senet players do not use long (forced) walks
* Palace, mansion, temple complex, and the best houses are together
* No festivals
* Regular traffic goes through the festival square
* All roads, including the rerouted Kingdom road, are connected
* Every entertainment venue has a show part of the time
* Adequate defense
* People are always registered for tax
* Bazaars and water supplies are upgraded
* People will give the best comments--a dancer will say "This city is fantastic!"
* Except for trade quotas and farm fertility and flood length, no "future history"
* Nothing that I build is deleted (except by an event), unless I screw up
Culture 70 requires 80% physician coverage and 40% mortuary coverage. With all houses residences or better, I don't think city health could be as low as average. Since I want few ghosts (people who reach 100 years old and disappear from the population but still take space in houses, eat, and pay taxes) in a city of at least 6500 people with better than average city health, this requires (as described in reply #97 of
To prevent city health from being very good, some houses will not have physician coverage.
Is Stable Sauty possible? I didn't know earlier (so I didn't post), but now I believe so. A preliminary design appears OK, although it has too much unemployment.
My reports will be short (for me), so feel free to ask questions. They will also be slow, for multiple reasons.
Warning: the replies have spoilers.