Over 5 years ago, after finishing Bubastis, I looked at the examples of Heh in the Downloads, trying to find some way to make mine unique. The only not-done idea that I found was walling (or almost walling) in the city, which would be nice but not much fun. So I put off Heh (instead building an Improved Immortal Iunet and a couple of C3 cities).
A recent Heh thread had this comment:
I should follow these personal goals--the last two I have used only once before in a military mission (Iken):
* Except for the spoiler in the first reply, no "future knowledge" is used.
* Very Hard difficulty
* Prosperity 100
* No crummy houses
* The palace, mansion, temple complex, festival square, and best houses are close together
* There is regular traffic through the festival square
* All roads are connected
* No long (forced) walkers
* All schools, libraries, mortuaries, and senet houses are kept supplied with goods
* All entertainment venues have shows at least part of the time
* No personal funds
* No debt
* No cheats (including anything available for free)
* No deletions of anything I build (except in response to events), unless I screw up
* Walls surround the city except for gaps inside defensive positions
* No festivals
Heh is an unusual mission for multiple reasons.
At the start of the mission, there is no pottery, no papyrus, no linen, and no sandstone. Trade routes for those goods (or their raw materials) will be available later, presumably (from the mission briefing) after winning distant battles with warships or soldiers. If each of those goods comes from a different city by water, and if Buhen (a source of barley and beer) and Byblos (a source of copper) are opened, there will be 6 water trade routes.
To some extent, the design will depend on how much of the newly available goods can be imported, on whether those goods are finished products or can be manufactured, and perhaps on additional sources of income. The early city should generate lots of income and make enough soldiers and warships to win distant battles (and defend itself), but shouldn't constrain the rest of the city too much.
The hyenas cannot be fenced with their breeding grounds, since the breeding grounds are in large sand dunes. The only income (at the start of the mission) is from mining gold or selling gems and jewels, but there are hyena breeding grounds close to both areas where gold or gems can be mined.
A recent Heh thread had this comment:
I have ignored Heh for too long! I looked at the more recent Hehs and saw nothing new. But I finally saw another way to make my Heh unique--build a "city center" (that may not be in the center of the city) with the palace, mansion, temple complex, festival square, and at least some of the best houses close together. By the way, if my Heh takes as long to design and build as my Iken, it will be completed in 2025!Quoted from evil_live_vile:
Coming in 2025, Brugle presents Hectic Heh :P
I should follow these personal goals--the last two I have used only once before in a military mission (Iken):
* Except for the spoiler in the first reply, no "future knowledge" is used.
* Very Hard difficulty
* Prosperity 100
* No crummy houses
* The palace, mansion, temple complex, festival square, and best houses are close together
* There is regular traffic through the festival square
* All roads are connected
* No long (forced) walkers
* All schools, libraries, mortuaries, and senet houses are kept supplied with goods
* All entertainment venues have shows at least part of the time
* No personal funds
* No debt
* No cheats (including anything available for free)
* No deletions of anything I build (except in response to events), unless I screw up
* Walls surround the city except for gaps inside defensive positions
* No festivals
Heh is an unusual mission for multiple reasons.
At the start of the mission, there is no pottery, no papyrus, no linen, and no sandstone. Trade routes for those goods (or their raw materials) will be available later, presumably (from the mission briefing) after winning distant battles with warships or soldiers. If each of those goods comes from a different city by water, and if Buhen (a source of barley and beer) and Byblos (a source of copper) are opened, there will be 6 water trade routes.
To some extent, the design will depend on how much of the newly available goods can be imported, on whether those goods are finished products or can be manufactured, and perhaps on additional sources of income. The early city should generate lots of income and make enough soldiers and warships to win distant battles (and defend itself), but shouldn't constrain the rest of the city too much.
The hyenas cannot be fenced with their breeding grounds, since the breeding grounds are in large sand dunes. The only income (at the start of the mission) is from mining gold or selling gems and jewels, but there are hyena breeding grounds close to both areas where gold or gems can be mined.