posted 04-02-02 13:17
ET (US)
42 / 442
Since I have increased the difficulty level at which I play, I have been having trouble with some of my “standard” housing blocks. I don’t think that I have ever used the same block in two cities, so “standard” doesn’t really apply, but the concept does. The higher difficulty levels are less forgiving, and intersections within the block can cause serious problems. If I do have an intersection in a block now, it will be a one-tile dead end and the “loop” will only be 48 tiles or less. This way I can still be assured of perfect coverage by all random walkers.In my last completed city, I developed a block without intersections. It was similar to the one posted below. The desirability is good up to “Hard” difficulty, where I am now playing. This block will hold 2208 at Fancy Residence. The inner road loop is 52 tiles (21 x 7).
Actually, in my last city, I stacked two of these blocks together and added a Bandstand between the two blocks.
There are several “extra” structures in this block that are not required for Fancy Residences. I added a Mortuary because I design for “perfect” health coverage in my cities. There are 2 Scribe Schools and 2 Libraries in this block, and only 1 of the 4 structures is required for Fancy Residences. I added these to improve my Culture Rating.To provide entertainment points to this block, I am not relying on entertainment walkers that are generated by the Pavilion or Bandstand. I will get my entertainment points from the walkers traveling from the Entertainment Schools to the Stages. These walkers will take the shortest path (by road) from the School to the Stage. By locating the 2 Pavilions on opposite ends from the entrance to the block, I can be sure that every house will receive coverage.
[EDIT]If you play at Very Hard difficulty, I recommend reducing the size of this block to 44-tiles (as shown in the example below). This block can evolve to Fancy Residences even at Very Hard difficulty.
[This message has been edited by VitruviusAIA (edited 07-27-2005 @ 02:49 PM).]
BlackThoRn
Pleb
posted 09-18-02 04:10
ET (US)
45 / 442
OK I am still a newbie to Pharaoh. I am having a small problem in a few blocks I develop. Instead of getting a solid 2x2 house, I get 4 1x1's. Is there any way to force it into a 2x2, besides destroying it?
HermannTLombard
Pleb
posted 09-18-02 12:19
ET (US)
46 / 442
There are locations where low-level 2x2 houses will develop, and there are those where they will not. The painstaking Brugle method is to test-run to see where the 2x2s will develop, then put the early housing in those locations (to minimize consumption of "per-house" goods). Once you evolve your housing far enough, even the 1x1s will become 2x2s. Otherwise, no, you can't force the 1x1s to develop, though sometimes selective demolition will allow the remaining housing to evolve to 2x2.
BlackThoRn
Pleb
posted 09-18-02 12:53
ET (US)
47 / 442
OK Thank you. I am working on my second run thru Meidum right now. First run ended up in debt because I didnt get my exports going fast enuff or the right ones. Heading off right now to rethink my strategy a bit to try to stay out of massive debt.